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Heart reference

Skill Heart Archetypes

Choose a Heart's permanent behavior first. Then open its focused entry for targeting, timing, geometry, compatible modifiers, and special rules.
29 public archetypes8 automatic5 affinities
Catalog index
Behavior families29 entries
Permanent behaviorMutable affinity & modifiers

Browse by behavior

Pick the action before the numbers.

Archetype is the one part of a Skill Heart that crafting cannot replace. Start with the role the build needs, then compare the catalog values inside that family.

  • 21
    Active HeartsManual attacks, movement, zones, summons, and constructed effects for Hearts 1–3.
  • 4
    Passive HeartsAutomatic personal bonuses that build, drain, or reset around hero behavior.
  • 4
    Aura HeartsAutomatic pulses that apply focused debuffs to nearby monsters.
Start with active Hearts

Every visible archetype, description, and base value comes from the same public catalog used by the live game.

Official Heart tags

Tags classify Hearts for future Class and modifier interactions. They are descriptive today and do not add effects by themselves.

Active Hearts

Equip active archetypes in Hearts 1–3. Their cards compare the catalog's base hit scale, mana cost, cast time, and cooldown before modifiers or Class bonuses.
Included for every new heroStarter rotation

Bolt teaches direct targeting, Field teaches area control, and Blink teaches movement through danger.

01
StarterActive
BO
BOLT

Bolt

Launch a projectile toward the pointer, striking the first enemy within 336 pixels.

Damage
1.8×
Mana
10
Cast
0.16s
Cooldown
0.6s
Open Bolt
02
Active
WA
WAVE

Wave

Unleash a 70-degree wave that expands 190 pixels from the hero.

Damage
1.6×
Mana
18
Cast
0.32s
Cooldown
3s
Open Wave
03
Active
CL
CLEAVE

Cleave

Swing a broad, short-range arc that strikes every enemy in a 120-degree cone.

Damage
1.8×
Mana
14
Cast
0.1s
Cooldown
1.56s
Open Cleave
04
Active
FL
FLURRY

Flurry

Strike three times toward the pointer at 0.2-second intervals; the final hit deals double damage.

Damage
0.32×
Mana
18
Cast
0.192s
Cooldown
1.92s
Open Flurry
05
Active
LU
LUNGE

Lunge

Rush behind a fast strike, stopping at the first enemy hit; damage scales with distance.

Damage
1.6×
Mana
16
Cast
0.192s
Cooldown
3.6s
Open Lunge
06
Active
HO
HOOK

Hook

Cast a 150-pixel, 70-wide hook that rapidly pulls struck monsters to within 30 pixels.

Damage
1.45×
Mana
20
Cast
0.32s
Cooldown
2.7s
Open Hook
07
Active
SH
SHOVE

Shove

Damage monsters in a forward 60-pixel-wide path and push them to its 120-pixel endpoint.

Damage
1.45×
Mana
20
Cast
0.32s
Cooldown
4.5s
Open Shove
08
Active
NO
NOVA

Nova

Detonate a pulse that strikes every enemy within 150 pixels.

Damage
2×
Mana
26
Cast
0.416s
Cooldown
6s
Open Nova
09
Active
BE
BEAM

Beam

Pierce enemies with a 13-pixel-wide beam extending 360 pixels.

Damage
1×
Mana
10
Cast
0.16s
Cooldown
1s
Open Beam
10
StarterActive
FI
FIELD

Field

Create a targeted zone that pulses every 0.5 seconds for 4 seconds.

Damage
0.4×
Mana
30
Cast
0.512s
Cooldown
8s
Open Field
11
StarterActive
BL
BLINK

Blink

Blink 180 pixels, striking along an 8-pixel-wide path and within 60 pixels of your destination.

Damage
1.3×
Mana
16
Cast
0.128s
Cooldown
4s
Open Blink
12
Active
WA
WALL

Wall

Raise a 180-pixel wall that damages crossing enemies for 3 seconds.

Damage
0.48×
Mana
24
Cast
0.384s
Cooldown
6s
Open Wall
13
Active
ER
ERUPT

Eruption

Plant eruptions 50, 80, and 120 pixels ahead, 0.45 seconds apart; each can hit.

Damage
1.5×
Mana
20
Cast
0.352s
Cooldown
4.5s
Open Eruption
14
Active
ME
METEOR

Meteor

Mark a 126-pixel radius, then crash a meteor there after 1.2 seconds.

Damage
3.4×
Mana
32
Cast
0.64s
Cooldown
7s
Open Meteor
15
Active
ST
STORM

Storm

Call a 4-second storm over a 125-pixel radius that repeatedly strikes enemies.

Damage
0.45×
Mana
32
Cast
0.512s
Cooldown
8s
Open Storm
16
Active
SW
SWARM

Swarm

Release five seeking motes; ailment and Root proc chances are halved.

Damage
0.42×
Mana
22
Cast
0.288s
Cooldown
4s
Open Swarm
17
Active
OR
ORBIT

Orbit

Summon three motes that orbit at an 82-pixel radius for 4 seconds, hitting on every pass.

Damage
0.55×
Mana
28
Cast
0.32s
Cooldown
7s
Open Orbit
18
Active
SP
SPIRAL

Spiral

Launch two long, curved blades that spin together; each can strike every monster once.

Damage
1×
Mana
24
Cast
0.384s
Cooldown
5s
Open Spiral
19
Active
TU
TURRET

Turret

Deploy a turret that fires for 5 seconds; ailment and Root proc chances are halved.

Damage
0.38×
Mana
28
Cast
0.384s
Cooldown
8s
Open Turret
20
Active
MI
MINE

Mine

Place a proximity mine with a 90-pixel blast radius that lasts up to 8 seconds.

Damage
2.2×
Mana
20
Cast
0.288s
Cooldown
5s
Open Mine
21
Active
SU
SUMMON

Summon

Summon a damage-aligned ally for 30 seconds; ailment and Root proc chances are halved.

Damage
0.7×
Mana
34
Cast
0.64s
Cooldown
12s
Open Summon

Passive Hearts

Passives occupy Heart 4 and operate automatically. Their effects respond to resource shortages, casting, movement, damage, standing still, or loadout composition.

Aura Hearts

Auras also occupy Heart 4. They pulse automatically, select nearby monsters, and apply one cataloged debuff at a time.

Affinity and defense family

Each Heart carries one of five affinities. Earth and Force interact with Armor Rating; Fire, Ice, and Lightning interact with Magic Resistance Rating. Automatic Hearts use the same labels for visual and crafting identity.
Affinity

Earth

Armor Rating

Affinity

Fire

Magic Resistance Rating

Affinity

Ice

Magic Resistance Rating

Affinity

Lightning

Magic Resistance Rating

Affinity

Force

Armor Rating