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Hero progression

Class Trees

Level 2 awards the first Class point and every later hero level awards one more. Buying an available root selects that class until a full paid respec.
5 announced classesOne point per level after 1Full-tree respec
First Class pointLevel 2
Selectable roots2
Public nodes50
Respec1000g × level

Class identities

Public Skill Heart class identities
ClassIdentityRoot tradeoffStatusTree size
PulseweaverTrade raw impact for relentless, efficient Heart casting.Heart cooldown ×0.60, damage ×0.60, mana cost ×0.75, and cast time ×0.50.Available45 ranks
SiegewrightAccept slower, costlier casts that land with crushing force.Heart cooldown, damage, mana cost, and cast time are each multiplied by 1.30.Available45 ranks
Dimensional BladeEmpower wand attacks with spectral blade strikes and let Heart skills call forth additional blade hits.No selectable root yet.Coming soon
SpellshotExtend wand reach and trigger Heart skills from successful wand hits.No selectable root yet.Coming soon
MaledictorMake ailments strike more often and hit harder, with additional curse-focused bonuses.No selectable root yet.Coming soon

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Complete node catalog

Every public Class Tree node
ClassTierNodeRanksEffectUnlock
PulseweaverrootPulseweaver1Heart cooldown ×0.60, damage ×0.60, mana cost ×0.75, and cast time ×0.50.First Class point
PulseweaveridentityQuickening Loop34% less final Skill Heart cooldown per rank.1 total ranks invested
PulseweaveridentityFrugal Pulse35% less Skill Heart mana cost per rank.1 total ranks invested
PulseweaveridentitySlipstream Form3+4% movement speed and 5% faster dodge recharge per rank.1 total ranks invested
PulseweaveridentityRapid Deployment3+10% projectile speed, Turret/Summon attack speed, and Mine arming speed per rank.1 total ranks invested
PulseweaverpowerPower Circuit1+2 Power.4 total ranks invested
PulseweaverattributesCondition Circuit2+1 Condition per rank.5 total ranks invested
PulseweaverattributesQuickness Circuit2+1 Quickness per rank.5 total ranks invested
PulseweaverattributesEssence Circuit2+1 Essence per rank.5 total ranks invested
Pulseweaverquality of lifeSpare Pockets1+15 effective Hero Pack capacity.7 total ranks invested
Pulseweaverquality of lifeSlipcast1Dodging suspends the current Heart cast; it resumes automatically when the dodge ends.7 total ranks invested
Pulseweaverquality of lifeDeep Breaths1+1 maximum dodge charge.7 total ranks invested
Pulseweaverquality of lifeBetter Magnets1Pickups last 4 seconds longer, reach 20% farther, and pull 100% faster.7 total ranks invested
PulseweaveradvancedFlowing Reserve3+5 maximum mana and +0.15 mana regeneration per rank.8 total ranks invested
PulseweaveradvancedPositioning Blink1Blink deals no damage, sets its cooldown to 2 seconds, costs 60% less mana, and gains 50% range.8 total ranks invested
Pulseweaveradvanced powerPower Circuit1+4 Power.10 total ranks invested
Pulseweaveradvanced attributesCondition Circuit2+2 Condition per rank.11 total ranks invested
Pulseweaveradvanced attributesQuickness Circuit2+2 Quickness per rank.11 total ranks invested
Pulseweaveradvanced attributesEssence Circuit2+2 Essence per rank.11 total ranks invested
PulseweavermasterGuarded Rhythm3Cast three different Skill Hearts within 2 seconds to gain 10%/20%/40% damage reduction for 3 seconds. 10-second cooldown.15 total ranks invested
PulseweavermasterChained Casting3Cast a Heart within 1 second after its cooldown finishes to reduce its mana cost by 10% per rank.15 total ranks invested
PulseweavermasterQuick Recovery1A Heart that hits no enemies refunds 60% of its mana and 40% of its cooldown.15 total ranks invested
PulseweaveruniqueAlternating Current1Active Skill Hearts have +3 seconds cooldown. Each successful cast reduces every other active Skill Heart's remaining cooldown by 3 seconds.20 total ranks invested
PulseweaveruniqueSympathetic Frequency1Completing an active Heart cast advances equipped Passive and Aura Heart timers by 0.2 seconds.20 total ranks invested
PulseweaveruniqueCharged Up1An active Heart readied for one full cooldown stores a charge; its next cast costs 80% mana and starts no cooldown.20 total ranks invested
SiegewrightrootSiegewright1Heart cooldown, damage, mana cost, and cast time are each multiplied by 1.30.First Class point
SiegewrightidentityDense Charge3+6% Skill Heart damage per rank.1 total ranks invested
SiegewrightidentityExpanding Payload3+8% area and sustained duration, or -8% charge-up delay, per rank.1 total ranks invested
SiegewrightidentityCritical Pressure3+2 critical-chance points and +8 critical-damage points per rank.1 total ranks invested
SiegewrightidentityOpening Salvo3+8% Skill Heart damage per rank against targets at or above 80% health.1 total ranks invested
SiegewrightpowerPower Circuit1+2 Power.4 total ranks invested
SiegewrightattributesCondition Circuit2+1 Condition per rank.5 total ranks invested
SiegewrightattributesQuickness Circuit2+1 Quickness per rank.5 total ranks invested
SiegewrightattributesEssence Circuit2+1 Essence per rank.5 total ranks invested
Siegewrightquality of lifeSpare Pockets1+15 effective Hero Pack capacity.7 total ranks invested
Siegewrightquality of lifeBraced Casting1A Heart cast begun at or above 75% mana cannot be interrupted by incoming hits. Dodging still interrupts it.7 total ranks invested
Siegewrightquality of lifeDeep Breaths1+1 maximum dodge charge.7 total ranks invested
Siegewrightquality of lifeBetter Magnets1Pickups last 4 seconds longer, reach 20% farther, and pull 100% faster.7 total ranks invested
SiegewrightadvancedBreachcraft3+5 matching-defense penetration per rank.8 total ranks invested
SiegewrightadvancedDeep Reservoir1+30 maximum mana.8 total ranks invested
Siegewrightadvanced powerPower Circuit1+4 Power.10 total ranks invested
Siegewrightadvanced attributesCondition Circuit2+2 Condition per rank.11 total ranks invested
Siegewrightadvanced attributesQuickness Circuit2+2 Quickness per rank.11 total ranks invested
Siegewrightadvanced attributesEssence Circuit2+2 Essence per rank.11 total ranks invested
SiegewrightmasterPressure Vessel3+10% damage per rank when the cast begins at or above 75% maximum mana.15 total ranks invested
SiegewrightmasterSiege Plating3Take 10%/20%/30% less damage while casting a Skill Heart.15 total ranks invested
SiegewrightmasterFracture Point1Skill Heart criticals apply 10 matching Armor or Magic Shred for 4 seconds.15 total ranks invested
SiegewrightuniqueBanked Thunder1A Heart left ready for 2 seconds gains +30% damage and +20% area on its next successful cast.20 total ranks invested
SiegewrightuniqueMeasured Ruin1Every third successful cast gains +50% damage and +25% area; sustained duration gains 25%, while charge-up delay falls 25%.20 total ranks invested
SiegewrightuniqueStructural Failure1+20% Skill Heart damage against targets already suffering positive matching Armor or Magic Shred.20 total ranks invested

Allocation and respec rules

Root choice
The first available root purchase chooses a Class and locks the other available root until a respec.
Banked points
Unspent points remain available. Points earned after the selected tree is filled are not lost.
Successful casts
Cast-dependent Class techniques advance or consume only when their cast completes successfully. Interrupted casts spend no mana and start no cooldown.
Respec
Second Wind Academy charges 1000g per current hero level, refunds every allocated rank, and permits another available root choice.