
Heartbound
Skill Hearts


Field

Blink

Gentle Spring
The loadout rule
Three casts. One always-on slot.
Active Hearts give the hero deliberate combat actions. The fourth slot completes the kit with an Aura or Passive that works automatically.
- 01Choose the actionArchetype determines what the Heart does and cannot be replaced by crafting.
- 02Shape the versionAffinity, compatible modifiers, rarity, and Class bonuses change how it performs.
- 03Build the rotationBalance mana, cooldowns, positioning, and automatic support across all four slots.
Archetypes, starter Hearts, slot rules, inputs, and base values come from the same catalogs used by the live game.
Choose the guide that answers your question
Skill Heart Archetypes
Every active, Aura, and Passive archetype with links to its focused detail page.
Class Trees
Class selection, rank progression, respec rules, and every public node.
Aura & Passive Hearts
Aura targeting, pulses, attunement, Passive buildup, and reset behavior.
Combat & Casting
Power scaling, defenses, damage types, critical hits, ailments, casting, and recovery.
Skill Heart Modifiers
Every modifier, compatible use, strength rule, and exact Tier 1–10 value range.
Meet the starter trio

Bolt
Launch a projectile toward the pointer, striking the first enemy within 336 pixels.
- Mana
- 10
- Cooldown
- 0.6s
- Range
- 336px

Field
Create a targeted zone that pulses every 0.5 seconds for 4 seconds.
- Mana
- 30
- Cooldown
- 8s
- Range
- 280px

Blink
Blink 180 pixels, striking along an 8-pixel-wide path and within 60 pixels of your destination.
- Mana
- 16
- Cooldown
- 4s
- Range
- 180px
Rules worth knowing
Cast on demand
Hearts 1–3 accept active archetypes and use their assigned inputs.
Runs without an input
Heart 4 is reserved for one Aura or Passive and operates automatically.
Archetype stays fixed
Loot and crafting can alter compatible modifiers and affinity, but not archetype or item level.
Organize aboard the ship
Equip, remove, reorder, filter, salvage, and craft Hearts from ship and Forge surfaces.