Starting Power included
Armory
Weapons
The core rule
Aim once. Let the build shape the bolt.
A ranged magic weapon whose free normal attacks deal small blast damage and have 15% Aetherbound. It is separate from equipped Skill Hearts, so it remains available without spending mana.
- POWPower raises damageEach point adds 2.4 Wand damage and 2.6 Skill Heart power.
- QCKQuickness shortens the waitAdded ranks reduce the Wand's base cooldown.
- AETDamage restores mana15% of normal Wand damage returns as mana over 1.5 seconds.
Weapon values and scaling rules come from the same gameplay catalogs used by the live game.
Base Wand profile
Maximum bolt travel
Before added Wand attack speed
No mana spent
Travel speed
Damage diameter
From aim to impact
- 01Choose a target
Aim
Point the Wand toward the monster you want to hit.
- 02Spend 0 mana
Cast
Fire the free bolt when the attack cooldown is ready.
- 03330px each second
Travel
The projectile moves until it reaches a target or its range limit.
- 0420px base blast
Impact
Magic damage lands in a small area and starts Aetherbound recovery.
What equipment can change
Wand Damage
Flat item damage added to Wand attacks.
Wand attack speed
Wand attacks per second, calculated as 1 ÷ current cooldown.
Wand explosion size
Diameter of a Wand bolt's damage blast.
Wand bolt speed
Travel speed of normal Wand projectiles.
Keep the systems separate: the Wand does not level independently or unlock abilities. Skill Hearts are the hero's separate ability system.