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Armory

Weapons

The Wand is every hero's always-ready weapon: a free ranged normal attack that grows with attributes and equipment.
1 shared weaponFree normal attacksPower-scaled
Armory readout
WandCost 0
Base damage20
Cooldown0.7s
Blast20px
Base profileHero buildLive attack

The core rule

Aim once. Let the build shape the bolt.

A ranged magic weapon whose free normal attacks deal small blast damage and have 15% Aetherbound. It is separate from equipped Skill Hearts, so it remains available without spending mana.

  • POW
    Power raises damageEach point adds 2.4 Wand damage and 2.6 Skill Heart power.
  • QCK
    Quickness shortens the waitAdded ranks reduce the Wand's base cooldown.
  • AET
    Damage restores mana15% of normal Wand damage returns as mana over 1.5 seconds.
Return to the game

Weapon values and scaling rules come from the same gameplay catalogs used by the live game.

Base Wand profile

These are the starting values before item bonuses. Read them as the foundation of the attack, not the final numbers on a developed hero.
01Damage
20

Starting Power included

02Range
278px

Maximum bolt travel

03Cooldown
0.7s

Before added Wand attack speed

04Cost
Free

No mana spent

05Bolt speed
330px/s

Travel speed

06Blast
20px

Damage diameter

Catalog foundationBase Wand profile
Hero inputPower & Quickness
Gear inputCompatible affixes
In playLive normal attack

From aim to impact

A normal attack follows the same readable sequence every time. Attributes and equipment change the numbers inside that sequence.
  1. 01Choose a target

    Aim

    Point the Wand toward the monster you want to hit.

  2. 02Spend 0 mana

    Cast

    Fire the free bolt when the attack cooldown is ready.

  3. 03330px each second

    Travel

    The projectile moves until it reaches a target or its range limit.

  4. 0420px base blast

    Impact

    Magic damage lands in a small area and starts Aetherbound recovery.

What equipment can change

These are the current item stats that directly reshape the Wand's normal attack. Range remains a fixed part of the base profile.
Output

Wand Damage

Flat item damage added to Wand attacks.

Output

Wand attack speed

Wand attacks per second, calculated as 1 ÷ current cooldown.

Projectile

Wand explosion size

Diameter of a Wand bolt's damage blast.

Projectile

Wand bolt speed

Travel speed of normal Wand projectiles.

Keep the systems separate: the Wand does not level independently or unlock abilities. Skill Hearts are the hero's separate ability system.