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Automatic Hearts

Aura & Passive Hearts

Heart 4 is reserved for an Aura or Passive. Automatic Hearts consume no mana, have no cast input, and keep updating while equipped.
4 Auras4 PassivesHeart 4 only
Aura archetypes4
Passive archetypes4
Standard Aura pulse1s
Base Aura radius220px

Aura Hearts

Most Auras pulse once every 1s, choose one hostile inside a 220px base radius, and apply a debuff that lingers for 2.1s by default.
Aura Skill Heart rules
HeartOne-target pulseBase potency
Crooked HorizonEvery 2.3s, Blinds one monster and slows the recovery of its basic attacks and special abilities20% recovery slow
Dread LanternProtects the marked monster until it hits you, then exposes it35% less damage dealt and 50% less damage taken; after hitting you, +50% damage taken for 3s
Hex of Many WoundsCounts distinct player-applied conditions; Aura conditions do not count-15% damage taken below 3; +30% at 3; +55% at 5
Absent HandMarks a command target and redirects Summons and Turrets to it+70% Deployable Heart damage; -35% Wand and non-Deployable Heart damage
Target selection
An Aura prioritizes unaffected monsters in range, then refreshes the copy closest to expiring.
Stacking
Identical Aura effects use the strongest active value rather than adding together.
Potency
Passive Potency and Debuff Potency multiply together when both apply.
Attunement
Attunement Speed shortens the first-pulse delay. Pulse Frequency controls later pulses.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Passive Hearts

Passive Skill Heart rules
HeartBuild conditionFull effectReset or decay
Gentle SpringAlways active+1 Mana regeneration per second; +2 while no equipped Active Heart is affordableNo reset
StoneboundStand still for 3s+24 defenses, paused Sustained durations, and +30% Area; -20% Active damage while unboundMovement or a direct hit over 5 HP resets it
WindborneMove continuously for 3s+18% speed, +10 Evasion, mobile casting, and +30% Projectile/Movement damage; Sustained damage -25% and unready Active damage -20%Direct damage or 0.25s standing still resets it
Empty ThroneLeave one or more manual Heart slots emptyActive Hearts gain +35% damage and +20% Mana cost per empty slotEquipping another manual Heart reduces both modifiers

Automatic modifier rules

Passive Potency
Scales compatible automatic benefits without turning the Heart into an active spell. For Empty Throne it scales the damage reward, not the Mana surcharge.
Attunement Speed
Shortens buildup or first-pulse timing. Gentle Spring and Empty Throne have no buildup and do not roll it.
Aura-only factors
Aura Radius, Debuff Potency, Lingering Duration, and Pulse Frequency roll only where compatible.
Affinity
Earth, Fire, Ice, Lightning, or Force affinity controls visual and Forge identity for an automatic Heart rather than direct damage.