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Progression Roadmap

See which systems grow automatically, where the hero makes a lasting choice, and which ordinary activity is the best next step.
Four parallel tracksSpoiler-safe
Growth mapOne hero, four tracksAlways active
XP
AutomaticHero level
+1
Spend or bankClass Tree
Find and equipEquipment
Find and craftSkill Hearts
Level upGrow the build
ExplorationQuestsCraftingfeed every track

Start with the rule

Progress is four tracks, not one ladder.

Hero XP advances the level automatically. Equipment and Skill Hearts come from play, while Class points wait for the build choice you want to make.

  • 1
    Level 1 starts neutralLearn the current build before committing to a Class Tree.
  • 2
    Level 2 grants the first Class pointChoose a root now or keep the point banked.
  • +
    Every later level grants one moreA level-up does not grant an attribute point.
Return to the game

Level pacing, Class availability, tree capacity, and growth rules come from the same shared gameplay modules used by the game.

Hero growth

01
Level

Earn Class points

Earn one Class point on every level-up beginning at level 2; level-ups do not grant attribute points.

02
Choose

Spend or bank

Spend Class points in Pulseweaver or Siegewright with K, or bank them for later.

03
Build

Shape the loadout

Find and craft Skill Hearts, then anywhere in a run use the slot buttons or drag Hearts between carried and compatible equipped slots.

Every level after 1+1 Class point
Attribute points+0 from leveling

Attributes come from the hero's starting allocation and other documented build systems—not automatic level-up rewards.

Hero level pacing

Early levels take about ten ordinary monster defeats, while later levels steadily become longer goals. Elite monsters, bosses, and quest rewards can shorten these estimates.
Current level1

150 XPAbout 10 ordinary monsters

Current level10

740 XPAbout 20 ordinary monsters

Current level25

3,700 XPAbout 50 ordinary monsters

Current level50

26,800 XPAbout 200 ordinary monsters

Current level99

100,188 XPAbout 396 ordinary monsters

These are reference estimates. Elite monsters, bosses, and quest rewards can move the XP bar faster than ordinary defeats.

Skill Heart Class progression

Every hero starts neutral at level 1, earns the first Class point at level 2, and earns one point at every later hero level.
1
Available now

Pulseweaver

45 ranks

Trade raw impact for relentless, efficient Heart casting.

rootidentitypowerattributesquality of lifeadvancedadvanced poweradvanced attributesmasterunique
2
Available now

Siegewright

45 ranks

Accept slower, costlier casts that land with crushing force.

rootidentitypowerattributesquality of lifeadvancedadvanced poweradvanced attributesmasterunique
CommitmentThe first root locks the opposite available tree.

There are no hybrid links in the current trees.

RespecThe Second Wind Academy can refund the full tree.

After refunding, the hero may choose the other root.

OverflowExtra Class points remain banked.

Points stay available after the selected tree is filled.

Announced3 additional ClassesVisible on the roadmap, not selectable yet.
  • Dimensional BladeComing soon

    Empower wand attacks with spectral blade strikes and let Heart skills call forth additional blade hits.

  • SpellshotComing soon

    Extend wand reach and trigger Heart skills from successful wand hits.

  • MaledictorComing soon

    Make ailments strike more often and hit harder, with additional curse-focused bonuses.

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