Open or close
Open or close the active map viewer.
Everyday tools
Exploration rule
The map records what the hero has personally explored inside the active dimension. It helps with route planning without revealing the world ahead.
Map input comes from the same shared control catalog used by the game.
Open or close the active map viewer.
Use directional movement inputs to move the viewer across explored portions of the current map.
Close the viewer to restore normal movement and combat input.
Tiles revealed inside the gameplay viewport become visible even when the hero has not stepped on them.
Tiles crossed by the hero are recorded separately, making your traveled route easy to retrace.
The viewer does not expose unvisited route structure or concealed discoveries.
One map, one recordYour exploration record follows the generated map it belongs to.
Shows the current expedition’s explored terrain and supports panning.
Use visible facilities and the Shard Array directly; no world map is displayed.
Map inputs remain suspended until the active interface or transition closes.
A quick map check can turn remembered ground into a reliable way home.
Retrace visited pathsUse the brighter route to return across known ground.
Notice hard barriersPlan around visible terrain before committing to a fight.
Keep an exit routeLeave a clear way back before opening a chest or entering a dense area.