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Hero

Attributes

Read the four primary stats at a glance, see exactly what each rank changes, and learn where bonuses come from.
4 fixed base ranksLevel-up points: 0
Character sheetPrimary attributesBase ranks
PWR
Power1
CON
Condition1
QCK
Quickness1
ESS
Essence1
Starting total44 × rank 1
EquipmentClass Circuitsadd bonuses

Start with the rule

Your base is fixed. Your build is not.

Every hero begins with rank 1 in all four attributes. Character creation does not redistribute them, and hero level-ups do not grant attribute points.

  • 01
    Begin from the same foundationAll four base ranks are active from the start.
  • 02
    Let equipment shape the buildAttribute affixes add the bonuses printed on equipped items.
  • 03
    Invest through Class CircuitsAttribute Circuits add permanent bonuses within the selected Class Tree.
Return to the game

Starting ranks and per-rank effects come from the same attribute catalog used by the game.

Attribute summary

Use the primary effect to choose a direction, then check the complete per-rank rule before committing gear or Class points.
PWR
Primary attribute

Power

Base 1
ImprovesNormal attack and Skill Heart damage

Each point adds 2.4 Wand damage and 2.6 Skill Heart power.

Base rankGearCircuits
CON
Primary attribute

Condition

Base 1
ImprovesHealth and Armor Rating

Each point adds 10 maximum life and 0.4 Armor Rating.

Base rankGearCircuits
QCK
Primary attribute

Quickness

Base 1
ImprovesWand attack speed, Heart cast speed, and Evasion Rating

Each added rank grants 1% Skill Heart cast speed and shortens base attack cooldowns by 0.006 seconds. Every point adds 0.4 Evasion Rating and shortens dodge recharge by 0.035 seconds (down to 0.65 seconds).

Base rankGearCircuits
ESS
Primary attribute

Essence

Base 1
ImprovesMana and Magic Resistance Rating

Each point adds 8 maximum mana and 0.4 Magic Resistance Rating.

Base rankGearCircuits

Where ranks come from

The character sheet combines one fixed starting value with bonuses earned through the build.
1
Always present

Fixed base rank

Every attribute starts at rank 1; there are no creation points to distribute.

Change with equipment

Item affixes

Equipped attribute bonuses raise the matching rank while that gear remains in the loadout.

Spend Class points

Attribute Circuits

Unlocked Circuits add their listed bonuses from the hero's selected Class Tree.

Hero level-upsLevel-up points: 0

Leveling grants Class points, not attribute points. Build ranks through equipment and Class Circuits instead.