Hero
Attributes
Start with the rule
Your base is fixed. Your build is not.
Every hero begins with rank 1 in all four attributes. Character creation does not redistribute them, and hero level-ups do not grant attribute points.
- 01Begin from the same foundationAll four base ranks are active from the start.
- 02Let equipment shape the buildAttribute affixes add the bonuses printed on equipped items.
- 03Invest through Class CircuitsAttribute Circuits add permanent bonuses within the selected Class Tree.
Starting ranks and per-rank effects come from the same attribute catalog used by the game.
Attribute summary
Power
Each point adds 2.4 Wand damage and 2.6 Skill Heart power.
Condition
Each point adds 10 maximum life and 0.4 Armor Rating.
Quickness
Each added rank grants 1% Skill Heart cast speed and shortens base attack cooldowns by 0.006 seconds. Every point adds 0.4 Evasion Rating and shortens dodge recharge by 0.035 seconds (down to 0.65 seconds).
Essence
Each point adds 8 maximum mana and 0.4 Magic Resistance Rating.
Where ranks come from
Fixed base rank
Every attribute starts at rank 1; there are no creation points to distribute.
Item affixes
Equipped attribute bonuses raise the matching rank while that gear remains in the loadout.
Attribute Circuits
Unlocked Circuits add their listed bonuses from the hero's selected Class Tree.
Leveling grants Class points, not attribute points. Build ranks through equipment and Class Circuits instead.