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Skill Heart archetype

Dread Lantern

Mark one monster to deal 35% less damage and take 50% less until it hits you, then take 50% more for 3 seconds.
AuraAutomatic6 compatible modifiers
ActivationAutomatic
Pulse interval1s
Aura radius220px
Lingering2.1s

Base behavior

Effect
Mark one monster to deal 35% less damage and take 50% less until it hits you, then take 50% more for 3 seconds.
Activation
Automatic while equipped. It consumes a normal Heart slot and cannot be triggered with that slot's input.
Targeting
Every 1 seconds, the Aura selects exactly one hostile monster inside its visible radius. Unaffected monsters are prioritized before expiring copies are refreshed.
Base potency
35% less damage dealt and 50% less damage taken until it hits you; then +50% damage taken for 3s
Affinity
Affinity controls the Aura's visual color and forge fragment, but the Aura deals no direct damage.

Compatible modifiers

Aura Hearts roll Aura Radius, Debuff Potency, Lingering Duration, Pulse Frequency, Passive Potency, and Attunement Speed. All seven use harmful T1–T3 and beneficial T4–T10 values; affinity is a forge and visual identity rather than a damage source.
Every modifier compatible with Dread Lantern
ModifierAllowed tiersWeightTier 1Tier 4Tier 10Compatible damage types
Passive potencyT1–T101-90–-70%5–10%45–70%All
Attunement speedT1–T101-90–-70%5–10%45–70%All
Aura radiusT1–T100.5-90–-70%5–10%45–70%All
Debuff potencyT1–T101-90–-70%5–10%50–75%All
Lingering durationT1–T100.75-90–-70%8–15%60–100%All
Pulse frequencyT1–T101.25-90–-70%5–10%40–50%All

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Aura modifier rules

Aura Radius
Multiplies the 220-pixel base radius. The visible ring and target selection use the same size.
Debuff Potency
Multiplies the Aura's numeric debuff after Passive Potency. Identical Aura debuffs use only the strongest active value.
Lingering Duration
Multiplies the 2.1-second base time the selected monster remains affected.
Pulse Frequency
Shortens the repeating 1-second interval. Every pulse still selects no more than one monster.
Passive Potency
Multiplies the base debuff and combines multiplicatively with Debuff Potency.
Attunement Speed
Shortens the delay before the first pulse after equipping or resetting the Aura; it does not change later pulses.