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Everyday tools

Settings & Accessibility

Tune how the game looks, sounds, and responds without changing combat rules, hero power, or local save progress.
Saved on this deviceNo power changes
Pause menuSettings
AudioEnable music and effects independently and set a separate 0–100% level for each.
GameplayChoose fullscreen, effects quality, and which combat messages appear.
ControlsSwitch movement mode, choose dash direction, reassign bindings, or restore defaults.
PrivacyControl optional hero-stat uploads and anonymous web analytics independently.

Pause → Settings

Tune the game, not your build

Settings are device-wide preferences. Change them during a run, revisit them whenever you like, and keep every hero’s combat strength unchanged.

  • ImmediateMost changes apply as soon as you select them.
  • Shared locallyYour heroes use the same device preferences.
  • Safe to changePresentation options never alter hit areas or timing.
Return to the game

Settings labels and player-facing options come from the same shared catalogs used by the game.

Audio

Independent channel

Music

Music starts off by default. Enable it separately and choose a saved level from 0–100%.

0%100%
Independent channel

Effects

Gameplay effects, movement feedback, and terrain-aware footsteps have their own toggle and 0–100% level.

0%100%

Music and effects never mute one another. Adjust either channel without changing the other.

Gameplay presentation

Choose Skill Heart, dense-monster, and low-health visual detail, then decide which floating combat messages you want to see.
Visual quality

Effects and monster detail

Medium is recommended
Quality

Low

1× canvas resolution, 24 Skill Heart stamps at 10 updates per second, lighter ordinary-monster detail, and color-and-audio-only low-health warnings.

Recommended

Medium

Up to 1.25× canvas resolution, dropping to 1× after sustained missed frames; 40 Skill Heart stamps at 15 updates per second, balanced dense-monster detail, and static low-health warnings. Recommended and used by default.

Quality

High

Up to 2× canvas resolution, 60 Skill Heart stamps at 20 updates per second with a single glow pass, full monster detail, and optimized pulsing low-health warnings.

Gameplay stays identical. Low and Medium simplify ordinary-monster decoration and overhead HUD when a scene is crowded, while low-health presentation scales from essential color and audio cues to an optimized pulse. Every monster, boss, elite, summon, telegraph, projectile, hit flash, and essential status cue remains visible. Quality never changes damage, timing, targeting, collision, hit areas, or monster counts.

Combat text

Choose what appears

Each message type is independent

Damage dealt

Show floating damage numbers when the Wand and Skill Hearts hit enemies.

Experience gained

Show floating experience values from defeated enemies and collected EXP.

Mana picked up

Show floating mana values when the hero collects mana pickups.

Combat status alerts

Show condition and interruption messages.

Skill Heart alerts

Show Skill Heart casting, class technique, deployment, and interruption messages.

Controls

Movement and dash direction are separate choices. Bindings can be changed without leaving the run.
Movement modeHow the hero travels

Click-to-move

Click or hold the primary pointer action to move, pursue targets, and interact.

WASD

Use directional keys for direct movement while the pointer aims normal attacks.

Dash directionWhere dodge carries you

Mouse pointer

Dash toward the current pointer aim.

Hero movement

Dash along current movement, falling back to facing while stationary.

Rebind controls

Reassign keyboard and supported mouse bindings. Same-context conflicts swap automatically.

Reset controls

Restore Click-to-move and the current default bindings.

Fullscreen

Enter or exit fullscreen from Gameplay settings. Browser shortcuts may also remain available.

Accessibility and privacy

System preference

Reduced motion

When the operating system requests reduced motion, supported transitions and animated flourishes are shortened or removed while gameplay timing stays the same.

Operating systemLighter motionSame gameplay
Optional

Hero statistics

Enable or disable hero-stat uploads independently of local saves.

Optional

Web analytics

Anonymous site analytics have a separate preference from hero statistics.

Disabling optional reporting does not delete or disable gameplay saves.