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Character sheet

Secondary Stats

See how the game combines baselines, attributes, equipment, and Class bonuses into the final numbers used by the hero.
30 final values108 equipment affixes
Character sheetLive stat formulaAutomatic
01
Always presentBase values
02
Primary ranksAttributes
03
Current loadoutEquipment
04
Unlocked nodesClass Tree
Final output30secondary values
CombatResourcesMovementupdate together

Read the result

These stats are outputs, not points to spend.

The sheet recalculates secondary values when the hero changes equipment, attributes, active bonuses, or Class Tree ranks.

  • 1
    BaseA fixed starting value exists before build bonuses.
  • +
    DerivedThe complete value comes from one or more build systems.
  • Caps and floorsThe stat description names any combat limit that applies.
Open the character sheet

Definitions, baselines, caps, and formulas come from the same character-sheet catalog used by the game.

Life and Mana

Flat sources assemble each resource pool first; percentage equipment then scales the completed result.
Maximum life
Base life, effective Condition, and flat equipment Life are added before equipped Maximum Life percentages multiply the total.
Maximum mana
Base mana, effective Essence, flat equipment Mana, and Class maximum-mana bonuses are added before equipped Maximum Mana percentages multiply the total.
Resource Expansion
A separate equipment-affix category with one Maximum Life or Maximum Mana roll allowed naturally per item. Values from different equipped items add together.

Evasion, Armor, Magic Resistance, and Penetration

Direct hits contest the matching hero rating against the attacker's Accuracy or Penetration Rating before applying equipment-adjusted caps.
Evasion Rating
Effective Quickness × 0.4, flat equipment, and Passive Heart Evasion Rating are added before equipped Evasion Rating percentages multiply the total.
Evade chance
Compared with 15 base Accuracy Rating. Its base maximum is 40%; Defensive Apex equipment can raise it to 50%.
Armor Rating
Effective Condition × 0.4, flat equipment, and Passive Heart Armor Rating are added before equipped Armor Rating percentages multiply the total.
Magic Resistance Rating
Effective Essence × 0.4, flat equipment, and Passive Heart Magic Resistance Rating are added before equipped Magic Resistance Rating percentages multiply the total.
Defense Reinforcement
A separate equipment-affix category with one percentage Armor, Evasion, or Magic Resistance roll allowed naturally per item. Matching percentages add across equipped items and multiply the completed rating without raising its combat outcome cap.
Adjusted defense
Matching Shred applies first, then a Heart's percentage Defense Penetration. Both multiply the current defense rating.
Attacker Penetration Rating
10 base, +4 for an Elite or +8 for a Boss, plus 0.5 per attacker level above the defender and matching flat Piercing Rating.
Damage reduction
20% base, changing by 0.75 percentage points per Adjusted Defense Rating minus Penetration Rating. Its base maximum is 60%; separate physical or magical Defensive Apex bonuses can raise it to 65%.
Defensive Apex
A separate equipment-affix category. Only one maximum-evade, maximum-physical-reduction, or maximum-magical-reduction affix can roll naturally on an item; these raise ceilings without granting rating.
Bypass damage
Bleed, Burn, Poison, other damage-over-time, environmental damage, and administrative damage ignore both defense ratings.

Character sheet catalog

Open the family you need. Base identifies a fixed starting value; Derived means the complete number is supplied by attributes, equipment, Class bonuses, or another live system.
DMG
Stat familyOffense

Damage, attack cadence, criticals, on-hit effects, and piercing.

8 values

Wand Damage

Derived

Flat item damage added to Wand attacks.

Wand attack speed

Derived

Wand attacks per second, calculated as 1 ÷ current cooldown.

Chance to stun on hit

0%

Percent chance for a hit to stun its monster target.

Chance to bleed on hit

0%

Percent chance for a hit to apply Bleed.

Critical chance

4%

Chance for a hit to deal critical damage; normally capped at 75%.

Critical damage

175%

Damage multiplier applied by a critical hit.

Armor Penetration Rating

Derived

Adds flat Penetration Rating against Armor and reduces ordinary monsters' level-based physical defense.

Magic Penetration Rating

Derived

Adds flat Penetration Rating against Magic Resistance and reduces ordinary monsters' level-based magic defense.

DEF
Stat familyDefense

Damage reduction, avoidance, dodging, and defeat recovery.

9 values

Armor Rating

Derived

Build rating from Condition, flat equipment, and Passive Hearts, then multiply it by equipped Armor Rating percentages. Each Condition point adds 0.4 rating.

Estimated physical reduction

Derived

Estimated reduction against a same-level normal attacker with 10 Penetration Rating. The base maximum is 60%; Defensive Apex equipment can raise it to 65%.

Evasion Rating

Derived

Build rating from Quickness, flat equipment, and Passive Hearts, then multiply it by equipped Evasion Rating percentages. Each Quickness point adds 0.4 rating.

Estimated evade chance

Derived

Estimated chance against a same-level normal attacker with 15 Accuracy Rating. The base maximum is 40%; Defensive Apex equipment can raise it to 50%.

Dodge recharge time

2.3s

Seconds required to restore one spent dodge charge. Quickness and Class Tree bonuses reduce it, down to 0.65 seconds.

Maximum dodge charges

2

Number of dodges that can be banked, including Class Tree and active Stamina Potion bonuses.

Magic Resistance Rating

Derived

Build rating from Essence, flat equipment, and Passive Hearts, then multiply it by equipped Magic Resistance Rating percentages. Each Essence point adds 0.4 rating.

Estimated magic reduction

Derived

Estimated reduction against a same-level normal attacker with 10 Penetration Rating. The base maximum is 60%; Defensive Apex equipment can raise it to 65%.

Revive health

55%

Percent of maximum life restored after defeat, capped at 100%.

VIT
Stat familyResources

Life, mana, regeneration, and damage-driven recovery.

6 values

Max life

Derived

Base maximum life plus 10 per Condition and flat life from gear, multiplied by equipped Maximum Life percentages.

Max mana

Derived

Base maximum mana plus 8 per Essence, flat mana from gear, and Class bonuses, multiplied by equipped Maximum Mana percentages.

Life regen

0.25/s

Life restored each second.

Mana regen

3.2/s

Mana restored each second.

Bloodbound

0%

Percent of direct damage converted into three-second life recovery; incoming damage interrupts positive recovery.

Aetherbound

0%

Percent of direct damage converted into 1.5-second mana recovery; spending mana interrupts positive recovery.

WND
Stat familyWand

Normal projectile speed and explosion behavior.

2 values

Wand explosion size

20px

Diameter of a Wand bolt's damage blast.

Wand bolt speed

330px/s

Travel speed of normal Wand projectiles.

UTL
Stat familyUtility

Movement, collection reach, pack space, and pickup behavior.

5 values

Movement speed

0%

Percent multiplier applied to the hero's base movement speed before terrain.

Pickup radius

0px

Extra distance from which the hero collects reward orbs.

Bag capacity

Derived

Maximum number of gear items that can be carried in the Hero Pack.

Pickup lifetime bonus

0s

Additional time dropped pickups remain available before disappearing.

Pickup pull-speed multiplier

×1

Multiplier applied to how quickly nearby pickups travel toward the hero.

Equipment affix tier chart

Every cell shows the complete possible roll range for that affix and tier. Scroll horizontally to compare higher tiers. The chart is generated from the live 108-affix gameplay catalog.
T1T5T10

Reading the chartAffix quality rises from entry rolls to peak rolls.

108 affixes × 10 tiers
All equipment affix value ranges at tiers 1 through 10
AffixT1T2T3T4T5T6T7T8T9T10Unit
Power1–22–44–65–87–108–1210–1411–1613–1814–20flat
Condition1–22–44–65–87–108–1210–1411–1613–1814–20flat
Quickness1–22–44–65–87–108–1210–1411–1613–1814–20flat
Essence1–22–44–65–87–108–1210–1411–1613–1814–20flat
Wand Damage1–510–1619–2627–3736–4745–5854–6862–7971–8980–100flat
Wand attack speed1–33.6–6.76.1–10.38.7–1411.2–17.713.8–21.316.3–2518.9–28.721.4–32.324–36%
Life5–1224–4044–6763–9583–122102–150122–177141–205161–232180–260flat
Life regen0.1–0.40.8–1.51.4–2.52.1–3.62.7–4.73.4–5.74–6.84.7–7.95.3–8.96–10per second
Mana4–1017–2930–4843–6756–8668–10481–12394–142107–161120–180flat
Maximum life12345678910%
Maximum mana12345678910%
Mana regen0.1–0.30.5–11–1.81.4–2.51.8–3.32.3–42.7–4.83.1–5.53.6–6.34–7per second
Armor Rating1–32–53–64–85–106–117–138–159–1610–18flat
Evasion Rating1–22–33–53–64–75–96–106–117–138–14flat
Magic Resistance Rating1–32–53–64–85–106–117–138–159–1610–18flat
Armor Rating12345678910%
Evasion Rating12345678910%
Magic Resistance Rating12345678910%
Bloodbound0.2–0.50.7–11.2–1.51.6–22.1–2.52.6–33.1–3.53.5–44–4.54.5–5%
Aetherbound0.15–0.40.55–0.80.9–1.21.3–1.61.7–22.05–2.42.45–2.82.85–3.23.2–3.63.6–4%
Chance to stun on hit0.2–0.81–21.7–3.32.5–4.53.2–5.84–74.7–8.35.5–9.56.2–10.87–12%
Chance to bleed on hit0.5–1.51.8–3.63.1–5.64.3–7.75.6–9.76.9–11.88.2–13.89.4–15.910.7–17.912–20%
Critical chance0.5–1.51.6–3.12.6–4.73.7–6.34.7–7.95.8–9.66.8–11.27.9–12.88.9–14.410–16%
Critical damage2–66–1310–2015–2719–3423–4227–4932–5636–6340–70%
Armor Penetration Rating1–22–33–53–64–75–96–106–117–138–14flat
Magic Penetration Rating1–22–33–53–64–75–96–106–117–138–14flat
Wand explosion size1–33–54–86–107–139–1510–1812–2013–2315–25px
Wand bolt speed5–1520–3835–6150–8365–10680–12995–152110–174125–197140–220px/s
Movement speed1–34–76–119–1512–1914–2417–2820–3222–3625–40%
Pickup radius4–1017–2930–4843–6756–8668–10481–12394–142107–161120–180px
Maximum evade chance0.50.70.91.21.41.61.82.12.32.5%
Maximum physical damage reduction0.20.30.40.50.60.60.70.80.91%
Maximum magical damage reduction0.20.30.40.50.60.60.70.80.91%
Bolt Heart effective level1122334445flat
Wave Heart effective level1122334445flat
Cleave Heart effective level1122334445flat
Flurry Heart effective level1122334445flat
Lunge Heart effective level1122334445flat
Hook Heart effective level1122334445flat
Shove Heart effective level1122334445flat
Nova Heart effective level1122334445flat
Beam Heart effective level1122334445flat
Field Heart effective level1122334445flat
Blink Heart effective level1122334445flat
Wall Heart effective level1122334445flat
Eruption Heart effective level1122334445flat
Meteor Heart effective level1122334445flat
Storm Heart effective level1122334445flat
Swarm Heart effective level1122334445flat
Orbit Heart effective level1122334445flat
Spiral Heart effective level1122334445flat
Turret Heart effective level1122334445flat
Mine Heart effective level1122334445flat
Summon Heart effective level1122334445flat
Earth Heart effective level1122334445flat
Fire Heart effective level1122334445flat
Ice Heart effective level1122334445flat
Lightning Heart effective level1122334445flat
Force Heart effective level1122334445flat
Burst Heart effective level12345678910flat
Sustained Heart effective level12345678910flat
Projectile Heart effective level12345678910flat
Area Heart effective level12345678910flat
Deployable Heart effective level12345678910flat
Explosion Heart effective level12345678910flat
Melee Heart effective level12345678910flat
Movement Heart effective level12345678910flat
Displacement Heart effective level12345678910flat
Earth Heart damage12345678910%
Fire Heart damage12345678910%
Ice Heart damage12345678910%
Lightning Heart damage12345678910%
Force Heart damage12345678910%
Bolt Heart damage12345678910%
Wave Heart damage12345678910%
Cleave Heart damage12345678910%
Flurry Heart damage12345678910%
Lunge Heart damage12345678910%
Hook Heart damage12345678910%
Shove Heart damage12345678910%
Nova Heart damage12345678910%
Beam Heart damage12345678910%
Field Heart damage12345678910%
Blink Heart damage12345678910%
Wall Heart damage12345678910%
Eruption Heart damage12345678910%
Meteor Heart damage12345678910%
Storm Heart damage12345678910%
Swarm Heart damage12345678910%
Orbit Heart damage12345678910%
Spiral Heart damage12345678910%
Turret Heart damage12345678910%
Mine Heart damage12345678910%
Summon Heart damage12345678910%
Burst Heart damage12345678910%
Sustained Heart damage12345678910%
Projectile Heart damage12345678910%
Area Heart damage12345678910%
Deployable Heart damage12345678910%
Explosion Heart damage12345678910%
Melee Heart damage12345678910%
Movement Heart damage12345678910%
Displacement Heart damage12345678910%
Projectile Heart speed12345678910%
Explosion Heart size12345678910%
Deployable Heart duration12345678910%
Area Heart size12345678910%
Movement Heart range12345678910%

Scroll the chart sideways. The affix name stays pinned while tiers move.

Tier ranges are calculated from the same endpoints and roll steps used when equipment is generated.

Equipment affix roll categories

Most categories allow at most one affix per naturally generated item. Unlimited categories organize related affixes without restricting how many distinct affixes from that category can roll; duplicate stats still cannot roll.
Equipment affix categories and natural roll limits
CategoryAffixesLimit
Resource CapacityLife, Mana1 per item
Resource ExpansionMaximum life, Maximum mana1 per item
Resource RecoveryLife regen, Mana regen1 per item
Bound RecoveryBloodbound, Aetherbound1 per item
DefenseArmor Rating, Evasion Rating, Magic Resistance Rating1 per item
Defense ReinforcementArmor Rating, Evasion Rating, Magic Resistance Rating1 per item
PenetrationArmor Penetration Rating, Magic Penetration Rating1 per item
On-Hit EffectChance to stun on hit, Chance to bleed on hit1 per item
Core AttributePower, Condition, Quickness, Essence1 per item
Defensive ApexMaximum evade chance, Maximum physical damage reduction, Maximum magical damage reduction1 per item
Heart MasteryBolt Heart effective level, Wave Heart effective level, Cleave Heart effective level, Flurry Heart effective level, Lunge Heart effective level, Hook Heart effective level, Shove Heart effective level, Nova Heart effective level, Beam Heart effective level, Field Heart effective level, Blink Heart effective level, Wall Heart effective level, Eruption Heart effective level, Meteor Heart effective level, Storm Heart effective level, Swarm Heart effective level, Orbit Heart effective level, Spiral Heart effective level, Turret Heart effective level, Mine Heart effective level, Summon Heart effective level1 per item
Heart AffinityEarth Heart effective level, Fire Heart effective level, Ice Heart effective level, Lightning Heart effective level, Force Heart effective level1 per item
Heart TechniqueBurst Heart effective level, Sustained Heart effective level, Projectile Heart effective level, Area Heart effective level, Deployable Heart effective level, Explosion Heart effective level, Melee Heart effective level, Movement Heart effective level, Displacement Heart effective level1 per item
Heart AmplificationEarth Heart damage, Fire Heart damage, Ice Heart damage, Lightning Heart damage, Force Heart damage1 per item
Heart SpecializationBolt Heart damage, Wave Heart damage, Cleave Heart damage, Flurry Heart damage, Lunge Heart damage, Hook Heart damage, Shove Heart damage, Nova Heart damage, Beam Heart damage, Field Heart damage, Blink Heart damage, Wall Heart damage, Eruption Heart damage, Meteor Heart damage, Storm Heart damage, Swarm Heart damage, Orbit Heart damage, Spiral Heart damage, Turret Heart damage, Mine Heart damage, Summon Heart damage1 per item
Heart DisciplineBurst Heart damage, Sustained Heart damage, Projectile Heart damage, Area Heart damage, Deployable Heart damage, Explosion Heart damage, Melee Heart damage, Movement Heart damage, Displacement Heart damage1 per item
Heart DynamicsProjectile Heart speed, Explosion Heart size, Deployable Heart duration, Area Heart size, Movement Heart range1 per item
Wand EnhancementWand Damage, Wand attack speed, Wand explosion size, Wand bolt speedUnlimited
Critical StrikeCritical chance, Critical damageUnlimited
MobilityMovement speedUnlimited
Loot UtilityPickup radiusUnlimited

Equipment affix eligibility

Most affixes can appear on several gear slots. Weapon-specific affixes only roll for their matching primary weapon.
Slot referenceWhere each affix can roll

Units, compatible equipment slots, and Wand-only restrictions.

Open 108-affix catalog
Equipment affix formats, eligible slots, and weapon restrictions
AffixCategoryUnitEligible slotsWeapon
PowerCore AttributeflatPrimary weapon, Ring, Neck, GemAny
ConditionCore AttributeflatOff hand, Head, Chest, Belt, LegsAny
QuicknessCore AttributeflatPrimary weapon, Belt, Ring, Feet, GemAny
EssenceCore AttributeflatPrimary weapon, Head, Neck, GemAny
Wand DamageWand EnhancementflatPrimary weaponWand
Wand attack speedWand Enhancement%Primary weaponWand
LifeResource CapacityflatOff hand, Head, Chest, Belt, Ring, Neck, Legs, FeetAny
Life regenResource Recoveryper secondChest, Belt, Ring, NeckAny
ManaResource CapacityflatPrimary weapon, Head, Ring, Neck, GemAny
Maximum lifeResource Expansion%Off hand, Chest, Belt, NeckAny
Maximum manaResource Expansion%Primary weapon, Head, Neck, GemAny
Mana regenResource Recoveryper secondPrimary weapon, Ring, Neck, GemAny
Armor RatingDefenseflatOff hand, Head, Chest, Belt, Legs, FeetAny
Evasion RatingDefenseflatHead, Belt, Ring, Legs, FeetAny
Magic Resistance RatingDefenseflatOff hand, Head, Chest, Neck, Legs, GemAny
Armor RatingDefense Reinforcement%Off hand, Chest, Belt, LegsAny
Evasion RatingDefense Reinforcement%Head, Ring, Legs, FeetAny
Magic Resistance RatingDefense Reinforcement%Off hand, Head, Chest, Neck, GemAny
BloodboundBound Recovery%Primary weapon, RingAny
AetherboundBound Recovery%Primary weapon, GemAny
Chance to stun on hitOn-Hit Effect%Primary weapon, Off hand, RingAny
Chance to bleed on hitOn-Hit Effect%Primary weapon, Ring, GemAny
Critical chanceCritical Strike%Primary weapon, Ring, GemAny
Critical damageCritical Strike%Primary weapon, Neck, GemAny
Armor Penetration RatingPenetrationflatPrimary weapon, Off hand, RingAny
Magic Penetration RatingPenetrationflatPrimary weapon, Neck, GemAny
Wand explosion sizeWand EnhancementpxPrimary weaponWand
Wand bolt speedWand Enhancementpx/sPrimary weaponWand
Movement speedMobility%Belt, Legs, FeetAny
Pickup radiusLoot UtilitypxBelt, Ring, Neck, FeetAny
Maximum evade chanceDefensive Apex%Ring, Feet, GemAny
Maximum physical damage reductionDefensive Apex%Off hand, Chest, BeltAny
Maximum magical damage reductionDefensive Apex%Off hand, Neck, GemAny
Bolt Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Wave Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Cleave Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Flurry Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Lunge Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Hook Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Shove Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Nova Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Beam Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Field Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Blink Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Wall Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Eruption Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Meteor Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Storm Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Swarm Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Orbit Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Spiral Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Turret Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Mine Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Summon Heart effective levelHeart MasteryflatPrimary weapon, Ring, GemAny
Earth Heart effective levelHeart AffinityflatPrimary weapon, Neck, GemAny
Fire Heart effective levelHeart AffinityflatPrimary weapon, Neck, GemAny
Ice Heart effective levelHeart AffinityflatPrimary weapon, Neck, GemAny
Lightning Heart effective levelHeart AffinityflatPrimary weapon, Neck, GemAny
Force Heart effective levelHeart AffinityflatPrimary weapon, Neck, GemAny
Burst Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Sustained Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Projectile Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Area Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Deployable Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Explosion Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Melee Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Movement Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Displacement Heart effective levelHeart TechniqueflatHead, Ring, NeckAny
Earth Heart damageHeart Amplification%Primary weapon, Ring, GemAny
Fire Heart damageHeart Amplification%Primary weapon, Ring, GemAny
Ice Heart damageHeart Amplification%Primary weapon, Ring, GemAny
Lightning Heart damageHeart Amplification%Primary weapon, Ring, GemAny
Force Heart damageHeart Amplification%Primary weapon, Ring, GemAny
Bolt Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Wave Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Cleave Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Flurry Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Lunge Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Hook Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Shove Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Nova Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Beam Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Field Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Blink Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Wall Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Eruption Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Meteor Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Storm Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Swarm Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Orbit Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Spiral Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Turret Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Mine Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Summon Heart damageHeart Specialization%Primary weapon, Ring, GemAny
Burst Heart damageHeart Discipline%Head, Neck, GemAny
Sustained Heart damageHeart Discipline%Head, Neck, GemAny
Projectile Heart damageHeart Discipline%Head, Neck, GemAny
Area Heart damageHeart Discipline%Head, Neck, GemAny
Deployable Heart damageHeart Discipline%Head, Neck, GemAny
Explosion Heart damageHeart Discipline%Head, Neck, GemAny
Melee Heart damageHeart Discipline%Head, Neck, GemAny
Movement Heart damageHeart Discipline%Head, Neck, GemAny
Displacement Heart damageHeart Discipline%Head, Neck, GemAny
Projectile Heart speedHeart Dynamics%Primary weapon, Ring, GemAny
Explosion Heart sizeHeart Dynamics%Primary weapon, Neck, GemAny
Deployable Heart durationHeart Dynamics%Head, Neck, GemAny
Area Heart sizeHeart Dynamics%Primary weapon, Neck, GemAny
Movement Heart rangeHeart Dynamics%Belt, Feet, GemAny

Item rarity and affix count

Rarity chooses a target number of stat affixes. Slot compatibility and category limits can reduce the final count; each value remains random inside its listed range.
Rank 0

Ok

1–2target affix rolls

Low-level weight68

High-level weight34.4

Rank 1

Neat

2–3target affix rolls

Low-level weight24

High-level weight16.8

Rank 2

Good

3–4target affix rolls

Low-level weight5.4

High-level weight17.6

Rank 3

Cool

4–5target affix rolls

Low-level weight1.6

High-level weight14.4

Rank 4

Rad

5–7target affix rolls

Low-level weight0.72

High-level weight10.4

Rank 5

DopeAF

6–8target affix rolls

Low-level weight0.28

High-level weight6.4

Weights are relative, not percentages. They describe how strongly each rarity participates in the low- and high-level loot pools.