Skip to content
Worlds Worth Looting / Wiki
Browse wiki pages

Dimensional ship

Ship services

Hold the primary pointer action on a station to approach and use it, or press F when nearby. WASD movement remains available in Controls settings. The ordinary facilities provide persistent storage, equipment and potions, crafting, training, and independent quest boards. Dialogue and concealed progression are intentionally left out.
4 public facilities8 shop items3 potion shelves
Equipment stock8
Buy multiplier4× sale value
Maximum item level99
Public facilities4

Facility summary

Hold the primary pointer action on a facility to approach and open it. F remains an accessible shortcut once its interaction prompt appears.
Public ship facilities and services
FacilityRoleServices
Your spaceHero stash
  • Move carried equipment and Skill Hearts into persistent storage.
  • Move stored gear back into the hero's pack when capacity allows; Skill Hearts use no bag slots.
  • Play Tollbooth Tycoon: choose 1–5 rules drawn from 30 merchant-wagon attributes, judge ten wagon photographs in 60 seconds, and earn a level-ranked equipment prize on every passing shift.
Iron Ember OutfittersGear and potions
  • Buy a rotating stock of equipment generated at the hero's level.
  • Sell carried equipment for its calculated sale value.
  • Buy the highest unlocked potion level and the level immediately below it.
  • Accept and turn in special-order equipment contracts.
Embercraft ForgeForge, salvage, and enchant
  • Salvage equipment and Skill Hearts into matching fragments.
  • Spend fragments to add or upgrade compatible stats.
  • Apply Enchanting Orbs to eligible equipment. Skill Hearts use fragments instead.
  • Complete the forge apprenticeship and repeatable commissions.
Second Wind AcademyUnique recipes and Class respec
  • Craft Unique equipment from an Ok item and recipe-specific Unique Materials.
  • Review every stored Unique Material without using bag space.
  • Refund spent Class Tree ranks for a level-scaled gold fee.
  • Accept normal and elite monster-hunt contracts.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Outfitter economy

Stock
The Outfitters generates 8 items at the hero's current level whenever it restocks. Shop stock is capped at Rad rarity.
Sale price
Selling uses the item's normal affix-price total. Item base, item level, and rarity do not add separate multipliers.
Buy price
Buying costs 4× the item's sale value, with a minimum price of 4g.
Potion shelves
For each potion type, the shop offers the highest level unlocked by the hero plus the level immediately below it.
Special orders
Requested equipment pays its normal sale value plus a tier-scaled contract bonus when turned in.

Tollbooth Tycoon

Your space includes a 60-second merchant-wagon inspection activity with 10 decisions per shift.

Inspect, allow, or reject

Choose a clearance level, apply its required and forbidden rules, and score at least 8/10 to earn an equipment prize on every passing shift. Open the complete Tollbooth Tycoon guide →

Training prices

The Academy can refund spent Class Tree ranks without changing the hero's level.
Second Wind Academy respec costs
ServiceCostResult
Skill Heart Class Tree1000g × current hero levelRefunds the root and every allocated rank, clears transient Class combos, and permits a new Pulseweaver or Siegewright root. Banked points remain.