Official field manual
New to Worlds Worth Looting? Start here.
Your first journey
Recommended starting point
New Player Guide
Begin with the choices that shape a hero, then learn combat, secure your first loot, return safely, and decide what to improve next.
- 1Character CreationChoose a name and appearance before beginning with Bolt, Field, four rank-1 attributes, and a Wand.
- 2Controls & CombatMovement, attacks, Skill Hearts, potions, dodging, and interaction.
- 3Loot, Chests & InventoryOpen chests, equip upgrades, manage bag space, and secure finds in Your space's stash.
- 4Death & ReturningDeath penalties, the Wayfinder's Tether, unfinished routes, and safe returns.
- 5Progression RoadmapHero levels, Skill Hearts, Class Trees, quests, crafting, and expeditions.
Quick answers
Step 2
Controls & Combat
Movement, attacks, Skill Hearts, potions, dodging, and interaction.
Step 3
Loot, Chests & Inventory
Open chests, equip upgrades, manage bag space, and secure finds in Your space's stash.
Step 4
Death & Returning
Death penalties, the Wayfinder's Tether, unfinished routes, and safe returns.
Everyday tools
Hero Ledger & Saves
Automatic saving, the four-hero ledger, switching, deletion, recovery, and shared storage.
Everyday tools
Settings & Accessibility
Audio, gameplay feedback, controls, privacy, fullscreen, and reduced-motion behavior.
Everyday tools
Map & Exploration
Map controls, panning, seen and visited terrain, persistence, and availability.
Build Your Hero
Hero stats
Attributes
Power, Condition, Quickness, and Essence, their progression sources, and the systems each one changes.
Character sheet
Secondary Stats
Derived combat values, base values, and possible equipment affixes.
Level progression
Hero Titles
Every visible hero title and the level at which it begins.
Armory
Weapons
The Wand normal attack, attributes, range, cooldown, and projectile behavior.
Heartbound
Skill Hearts
Choose a focused guide for archetypes, classes, automatic Hearts, combat rules, modifiers, and crafting.
Heart reference
Skill Heart Archetypes
Every active, Aura, and Passive archetype with links to its focused detail page.
Hero progression
Class Trees
Class selection, rank progression, respec rules, and every public node.
Automatic Hearts
Aura & Passive Hearts
Aura targeting, pulses, attunement, Passive buildup, and reset behavior.
Heart mechanics
Combat & Casting
Power scaling, defenses, damage types, critical hits, ailments, casting, and recovery.
Heart reference
Skill Heart Modifiers
Every modifier, compatible use, strength rule, and exact Tier 1–10 value range.
Field supplies
Potions
Potion levels, prices, restoration, cooldowns, and belt capacity.
Combat glossary
Status Effects
Common buffs, debuffs, crowd control, and duration rules.
Gear & Crafting
Quartermaster
Items
Equipment and Skill Heart families, item types, and focused guides to generation and storage.
Item rules
Generation, Rarity & Tiers
How item level, rarity, affix count, tiers, and values are rolled.
Academy recipe gear
Unique Items
Academy recipes, flexible bases, Signature rules, material costs, and restrictions.
Item economy
Pricing & Trading
The affix price formula plus shop buying and selling rules.
Loot control
Item Filtering
Equipment and Skill Heart matching, sorting, and saved presets.
Loot handling
Chests, Bag & Stash
Where filters apply, chest highlighting, special orders, and bulk collection.
Embercraft Forge
Crafting
Choose a Forge workflow, then open its focused rules and material tables.
Forge workflow
Salvage & Fragments
Destroy unwanted equipment to recover persistent stat-specific fragments.
Forge workflow
Stat Crafting
Compatibility, fragment costs, item-level limits, and affix caps.
Forge workflow
Skill Heart Crafting
Heart salvage, fragments, compatible modifier crafting, affinity replacement, and strength limits.
Forge workflow
Enchanting
Equipment eligibility, previews, consumption, and edge cases.
Forge materials
Enchanting Orb Catalog
Every orb effect, rarity, distribution, and live drop rate.
Ship & Expeditions
World guide
Exploration & Terrain
Walkability, movement speed, biomes, and exploration across generated terrain.
Biome field guide
Mosswild Forest
Spoiler-safe layouts, route structure, terrain families, traversal, branches, and exploration advice.
Biome field guide
Saffron Wastes
Landing Site, Oasis Waystation, Nomad Pilgrimage Camp, Wind-Cut Canyon, Boss Clearing, and desert routes.
Dimensional ship
Ship Services
Storage, shops, the Forge, training, stock, and pricing rules.
Ship activity
Tollbooth Tycoon
Shift rules, wagon decisions, difficulty levels, passing scores, and prize delivery.
Contract boards
Quests
Ordinary contracts, special orders, hunts, apprenticeship, and refresh rules.
Expeditions
Dimensions
A spoiler-safe hub for expeditions, shards, modifiers, biomes, and filters.
Dimension runs
Expedition Rules
Entry, objectives, completion, retreat, loss, return mechanics, and run records.
Shared daily challenge
Daily Dimension Derby
UTC schedule, fixed route rules, scoring boards, ranking ties, attempts, rewards, and integrity.
Bridge inventory
Dimension Shards
Drop rates, rarity, danger, bridge use, and shard consumption.
Route modifiers
Affixes & Biomes
Affix generation, exact tier ranges, danger contributions, and current biomes.
Bridge tools
Shard Filtering
Search, rarity, biome, modifier matching, sorting, and saved shard presets.
Monster reference
Bestiary
Public monster stats, special attacks, level scaling, and universal encounter guidance.
Lifetime record
Achievements
Every public achievement track, its seven tiers, and threshold progression.
Live reference coverage
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
How this stays current
One source of truth
The wiki imports the game's public catalogs for monsters, items, skills, crafting, potions, achievements, quests, ship services, Dimension Shards, filters, and terrain. Concealed encounters and story progression are intentionally excluded.