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Heart reference

Skill Heart Modifiers

Every cell below comes from the live Heart modifier catalog. Harmful factors occupy T1–T3, beneficial factors begin at T4, and behavior modifiers show Unavailable where a tier cannot roll.
46 public modifiers10 tiersExact roll ranges
Public modifiers46
Factor modifiers31
Behavior modifiers15
Maximum tier10

Strength budget

Shared Skill Heart tier-strength curve
RuleT1T2T3T4T5T6T7T8T9T10
Base strength-7-5-3+1+2+3+4+5+6+7
Modifier strength
Tier base strength is multiplied by the modifier's catalog weight. Exact value quality inside the tier does not change strength.
Heart range
Minimum strength is −7 + item level ÷ 10. Maximum is 7 + item level ÷ 10 + rarity rank ÷ 2.
Harmful factors
T1–T3 factors are drawbacks. T4–T10 factors are benefits. Cast Time reverses signs because a longer windup is harmful.
Behavior tiers
Behavior modifiers begin at T4. Some count modifiers allow only selected tiers, shown explicitly as Unavailable in other columns.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Complete modifier tier chart

Scroll horizontally to compare all ten tiers. Compatibility lists the number of supported archetypes and any required damage identity.

Core factors

Core factors at tiers 1 through 10
ModifierT1T2T3T4T5T6T7T8T9T10WeightCompatibility
Heart damage-90–-70%-60–-40%-30–-15%8–12%18–25%27–38%37–51%46–64%56–77%65–90%21 archetypes
Skill range-90–-70%-60–-40%-30–-15%5–10%12–20%18–30%25–40%32–50%38–60%45–70%0.5×17 archetypes
Cooldown reduction-90–-70%-60–-40%-30–-15%5–10%11–17%17–23%23–30%28–37%34–43%40–50%1.25×21 archetypes
Area of effect-90–-70%-60–-40%-30–-15%5–10%12–21%18–32%25–43%32–53%38–64%45–75%0.5×12 archetypes
Effect duration-90–-70%-60–-40%-30–-15%8–15%17–29%25–43%34–58%43–72%51–86%60–100%0.75×7 archetypes
Cast speed-90–-70%-60–-40%-30–-15%6–12%13–23%21–35%28–46%35–57%43–69%50–80%21 archetypes
Cast time70–90%40–60%15–30%-2–-1%-3–-2%-5–-3%-6–-4%-7–-6%-9–-7%-10–-8%21 archetypes
Mana cost reduction-90–-70%-60–-40%-30–-15%2–4%6–10%10–16%14–22%17–28%21–34%25–40%0.75×21 archetypes
Projectile speed-90–-70%-60–-40%-30–-15%10–20%25–43%40–67%55–90%70–113%85–137%100–160%0.5×4 archetypes
Critical chance-30–-20%-15–-10%-6–-3%2–4%5–8%8–13%11–17%14–21%17–26%20–30%21 archetypes
Critical damage-75–-50%-40–-25%-15–-10%10–15%20–35%35–50%45–70%55–85%70–105%80–120%21 archetypes
Defense penetration-90–-70%-60–-40%-30–-15%5–10%14–22%23–33%33–45%42–57%51–68%60–80%0.75×21 archetypes
Healthy-target damage-90–-70%-60–-40%-30–-15%8–12%18–25%27–38%37–51%46–64%56–77%65–90%0.75×21 archetypes
Injured-target damage-90–-70%-60–-40%-30–-15%8–12%18–25%27–38%37–51%46–64%56–77%65–90%0.75×21 archetypes
Aetherbound-3–-2%-2.2–-1%-1.5–-0.5%1.3–1.6%1.7–2%2.05–2.4%2.45–2.8%2.85–3.2%3.2–3.6%3.6–4%0.75×21 archetypes
Bloodbound-3–-2%-2.2–-1%-1.5–-0.5%1.6–2%2.1–2.5%2.6–3%3–3.5%3.5–4%4–4.5%4.5–5%21 archetypes
Magic shred-90–-70%-60–-40%-30–-15%5–10%13–21%20–32%28–43%35–53%43–64%50–75%21 archetypes · fire, ice, lightning
Armor shred-90–-70%-60–-40%-30–-15%5–10%13–21%20–32%28–43%35–53%43–64%50–75%21 archetypes · physical, force

Deployment factors

Deployment factors at tiers 1 through 10
ModifierT1T2T3T4T5T6T7T8T9T10WeightCompatibility
Turret attack speed-90–-70%-60–-40%-30–-15%6–12%13–23%21–35%28–46%35–57%43–69%50–80%0.75×1 archetypes
Turret targeting range-90–-70%-60–-40%-30–-15%5–10%12–20%18–30%25–40%32–50%38–60%45–70%0.5×1 archetypes
Mine trigger radius-90–-70%-60–-40%-30–-15%5–10%12–21%18–32%25–43%32–53%38–64%45–75%0.5×1 archetypes
Mine arming speed-90–-70%-60–-40%-30–-15%10–20%25–43%40–67%55–90%70–113%85–137%100–160%0.5×1 archetypes
Summon health-90–-70%-60–-40%-30–-15%8–15%17–29%25–43%34–58%43–72%51–86%60–100%0.75×1 archetypes
Summon movement speed-90–-70%-60–-40%-30–-15%5–10%12–20%18–30%25–40%32–50%38–60%45–70%0.5×1 archetypes
Summon attack speed-90–-70%-60–-40%-30–-15%6–12%13–23%21–35%28–46%35–57%43–69%50–80%0.75×1 archetypes

Automatic factors

Automatic factors at tiers 1 through 10
ModifierT1T2T3T4T5T6T7T8T9T10WeightCompatibility
Passive potency-90–-70%-60–-40%-30–-15%5–10%12–20%18–30%25–40%32–50%38–60%45–70%8 archetypes
Attunement speed-90–-70%-60–-40%-30–-15%5–10%12–20%18–30%25–40%32–50%38–60%45–70%6 archetypes
Aura radius-90–-70%-60–-40%-30–-15%5–10%12–20%18–30%25–40%32–50%38–60%45–70%0.5×4 archetypes
Debuff potency-90–-70%-60–-40%-30–-15%5–10%13–21%20–32%28–43%35–53%43–64%50–75%4 archetypes
Lingering duration-90–-70%-60–-40%-30–-15%8–15%17–29%25–43%34–58%43–72%51–86%60–100%0.75×4 archetypes
Pulse frequency-90–-70%-60–-40%-30–-15%5–10%11–17%17–23%23–30%28–37%34–43%40–50%1.25×4 archetypes

Behavior modifiers

Behavior modifiers at tiers 1 through 10
ModifierT1T2T3T4T5T6T7T8T9T10WeightCompatibility
MulticastUnavailableUnavailableUnavailable1UnavailableUnavailable2UnavailableUnavailable31.5×10 archetypes
Additional piercesUnavailableUnavailableUnavailable12234450.5×1 archetypes
Chain targetsUnavailableUnavailableUnavailable12234451.25×2 archetypes
Echo castsUnavailableUnavailableUnavailable11122221.5×21 archetypes
Homing turn speedUnavailableUnavailableUnavailable30–45°/s50–70°/s70–90°/s90–115°/s110–135°/s130–160°/s150–180°/s0.5×2 archetypes
KnockbackUnavailableUnavailableUnavailable8–16px17–27px25–37px34–48px43–59px51–69px60–80px0.5×21 archetypes
Vacuum pullUnavailableUnavailableUnavailable10–16px19–28px28–41px38–53px47–65px56–78px65–90px0.5×21 archetypes
Returning damageUnavailableUnavailableUnavailable35–45%45–55%55–65%65–75%70–80%80–90%90–100%1.25×1 archetypes
Relay damageUnavailableUnavailableUnavailable30–40%40–50%45–55%55–65%60–75%70–80%75–90%1.25×21 archetypes
Bleed chanceUnavailableUnavailableUnavailable10–15%22–29%33–43%45–58%57–72%68–86%80–100%0.75×21 archetypes · physical
Burn chanceUnavailableUnavailableUnavailable10–15%22–29%33–43%45–58%57–72%68–86%80–100%0.75×21 archetypes · fire
Cold-stack chanceUnavailableUnavailableUnavailable10–15%22–29%33–43%45–58%57–72%68–86%80–100%0.75×21 archetypes · ice
Electrify chanceUnavailableUnavailableUnavailable10–15%22–29%33–43%45–58%57–72%68–86%80–100%0.75×21 archetypes · lightning
Blind chanceUnavailableUnavailableUnavailable10–15%22–29%33–43%45–58%57–72%68–86%80–100%0.75×21 archetypes · force
Root chanceUnavailableUnavailableUnavailable10–15%22–29%33–43%45–58%57–72%68–86%80–100%21 archetypes

Behavior notes

Multicast
Only its listed T4, T7, and T10 values are selectable, creating one, two, or three additional instances.
Ailments and Root
Damage-type ailments require their matching Heart identity. Root is available to compatible active archetypes regardless of damage type.
Returning
Bolt-only. The projectile returns after its outbound path and deals the listed share of original damage.
Relay
The first struck target launches one reduced-damage copy toward the nearest unhit target in range.
Vacuum
After normal damage and Knockback, surviving targets are pulled toward the archetype's focal point.