Heart reference
Skill Heart Modifiers
Every cell below comes from the live Heart modifier catalog. Harmful factors occupy T1–T3, beneficial factors begin at T4, and behavior modifiers show Unavailable where a tier cannot roll.
46 public modifiers10 tiersExact roll ranges
Public modifiers46
Factor modifiers31
Behavior modifiers15
Maximum tier10
Strength budget
| Rule | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 | T9 | T10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Base strength | -7 | -5 | -3 | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
- Modifier strength
- Tier base strength is multiplied by the modifier's catalog weight. Exact value quality inside the tier does not change strength.
- Heart range
- Minimum strength is −7 + item level ÷ 10. Maximum is 7 + item level ÷ 10 + rarity rank ÷ 2.
- Harmful factors
- T1–T3 factors are drawbacks. T4–T10 factors are benefits. Cast Time reverses signs because a longer windup is harmful.
- Behavior tiers
- Behavior modifiers begin at T4. Some count modifiers allow only selected tiers, shown explicitly as Unavailable in other columns.
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Complete modifier tier chart
Scroll horizontally to compare all ten tiers. Compatibility lists the number of supported archetypes and any required damage identity.
Core factors
| Modifier | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 | T9 | T10 | Weight | Compatibility |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Heart damage | -90–-70% | -60–-40% | -30–-15% | 8–12% | 18–25% | 27–38% | 37–51% | 46–64% | 56–77% | 65–90% | 1× | 21 archetypes |
| Skill range | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–20% | 18–30% | 25–40% | 32–50% | 38–60% | 45–70% | 0.5× | 17 archetypes |
| Cooldown reduction | -90–-70% | -60–-40% | -30–-15% | 5–10% | 11–17% | 17–23% | 23–30% | 28–37% | 34–43% | 40–50% | 1.25× | 21 archetypes |
| Area of effect | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–21% | 18–32% | 25–43% | 32–53% | 38–64% | 45–75% | 0.5× | 12 archetypes |
| Effect duration | -90–-70% | -60–-40% | -30–-15% | 8–15% | 17–29% | 25–43% | 34–58% | 43–72% | 51–86% | 60–100% | 0.75× | 7 archetypes |
| Cast speed | -90–-70% | -60–-40% | -30–-15% | 6–12% | 13–23% | 21–35% | 28–46% | 35–57% | 43–69% | 50–80% | 1× | 21 archetypes |
| Cast time | 70–90% | 40–60% | 15–30% | -2–-1% | -3–-2% | -5–-3% | -6–-4% | -7–-6% | -9–-7% | -10–-8% | 1× | 21 archetypes |
| Mana cost reduction | -90–-70% | -60–-40% | -30–-15% | 2–4% | 6–10% | 10–16% | 14–22% | 17–28% | 21–34% | 25–40% | 0.75× | 21 archetypes |
| Projectile speed | -90–-70% | -60–-40% | -30–-15% | 10–20% | 25–43% | 40–67% | 55–90% | 70–113% | 85–137% | 100–160% | 0.5× | 4 archetypes |
| Critical chance | -30–-20% | -15–-10% | -6–-3% | 2–4% | 5–8% | 8–13% | 11–17% | 14–21% | 17–26% | 20–30% | 1× | 21 archetypes |
| Critical damage | -75–-50% | -40–-25% | -15–-10% | 10–15% | 20–35% | 35–50% | 45–70% | 55–85% | 70–105% | 80–120% | 1× | 21 archetypes |
| Defense penetration | -90–-70% | -60–-40% | -30–-15% | 5–10% | 14–22% | 23–33% | 33–45% | 42–57% | 51–68% | 60–80% | 0.75× | 21 archetypes |
| Healthy-target damage | -90–-70% | -60–-40% | -30–-15% | 8–12% | 18–25% | 27–38% | 37–51% | 46–64% | 56–77% | 65–90% | 0.75× | 21 archetypes |
| Injured-target damage | -90–-70% | -60–-40% | -30–-15% | 8–12% | 18–25% | 27–38% | 37–51% | 46–64% | 56–77% | 65–90% | 0.75× | 21 archetypes |
| Aetherbound | -3–-2% | -2.2–-1% | -1.5–-0.5% | 1.3–1.6% | 1.7–2% | 2.05–2.4% | 2.45–2.8% | 2.85–3.2% | 3.2–3.6% | 3.6–4% | 0.75× | 21 archetypes |
| Bloodbound | -3–-2% | -2.2–-1% | -1.5–-0.5% | 1.6–2% | 2.1–2.5% | 2.6–3% | 3–3.5% | 3.5–4% | 4–4.5% | 4.5–5% | 1× | 21 archetypes |
| Magic shred | -90–-70% | -60–-40% | -30–-15% | 5–10% | 13–21% | 20–32% | 28–43% | 35–53% | 43–64% | 50–75% | 1× | 21 archetypes · fire, ice, lightning |
| Armor shred | -90–-70% | -60–-40% | -30–-15% | 5–10% | 13–21% | 20–32% | 28–43% | 35–53% | 43–64% | 50–75% | 1× | 21 archetypes · physical, force |
Deployment factors
| Modifier | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 | T9 | T10 | Weight | Compatibility |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Turret attack speed | -90–-70% | -60–-40% | -30–-15% | 6–12% | 13–23% | 21–35% | 28–46% | 35–57% | 43–69% | 50–80% | 0.75× | 1 archetypes |
| Turret targeting range | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–20% | 18–30% | 25–40% | 32–50% | 38–60% | 45–70% | 0.5× | 1 archetypes |
| Mine trigger radius | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–21% | 18–32% | 25–43% | 32–53% | 38–64% | 45–75% | 0.5× | 1 archetypes |
| Mine arming speed | -90–-70% | -60–-40% | -30–-15% | 10–20% | 25–43% | 40–67% | 55–90% | 70–113% | 85–137% | 100–160% | 0.5× | 1 archetypes |
| Summon health | -90–-70% | -60–-40% | -30–-15% | 8–15% | 17–29% | 25–43% | 34–58% | 43–72% | 51–86% | 60–100% | 0.75× | 1 archetypes |
| Summon movement speed | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–20% | 18–30% | 25–40% | 32–50% | 38–60% | 45–70% | 0.5× | 1 archetypes |
| Summon attack speed | -90–-70% | -60–-40% | -30–-15% | 6–12% | 13–23% | 21–35% | 28–46% | 35–57% | 43–69% | 50–80% | 0.75× | 1 archetypes |
Automatic factors
| Modifier | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 | T9 | T10 | Weight | Compatibility |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Passive potency | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–20% | 18–30% | 25–40% | 32–50% | 38–60% | 45–70% | 1× | 8 archetypes |
| Attunement speed | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–20% | 18–30% | 25–40% | 32–50% | 38–60% | 45–70% | 1× | 6 archetypes |
| Aura radius | -90–-70% | -60–-40% | -30–-15% | 5–10% | 12–20% | 18–30% | 25–40% | 32–50% | 38–60% | 45–70% | 0.5× | 4 archetypes |
| Debuff potency | -90–-70% | -60–-40% | -30–-15% | 5–10% | 13–21% | 20–32% | 28–43% | 35–53% | 43–64% | 50–75% | 1× | 4 archetypes |
| Lingering duration | -90–-70% | -60–-40% | -30–-15% | 8–15% | 17–29% | 25–43% | 34–58% | 43–72% | 51–86% | 60–100% | 0.75× | 4 archetypes |
| Pulse frequency | -90–-70% | -60–-40% | -30–-15% | 5–10% | 11–17% | 17–23% | 23–30% | 28–37% | 34–43% | 40–50% | 1.25× | 4 archetypes |
Behavior modifiers
| Modifier | T1 | T2 | T3 | T4 | T5 | T6 | T7 | T8 | T9 | T10 | Weight | Compatibility |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Multicast | Unavailable | Unavailable | Unavailable | 1 | Unavailable | Unavailable | 2 | Unavailable | Unavailable | 3 | 1.5× | 10 archetypes |
| Additional pierces | Unavailable | Unavailable | Unavailable | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 0.5× | 1 archetypes |
| Chain targets | Unavailable | Unavailable | Unavailable | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 1.25× | 2 archetypes |
| Echo casts | Unavailable | Unavailable | Unavailable | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 1.5× | 21 archetypes |
| Homing turn speed | Unavailable | Unavailable | Unavailable | 30–45°/s | 50–70°/s | 70–90°/s | 90–115°/s | 110–135°/s | 130–160°/s | 150–180°/s | 0.5× | 2 archetypes |
| Knockback | Unavailable | Unavailable | Unavailable | 8–16px | 17–27px | 25–37px | 34–48px | 43–59px | 51–69px | 60–80px | 0.5× | 21 archetypes |
| Vacuum pull | Unavailable | Unavailable | Unavailable | 10–16px | 19–28px | 28–41px | 38–53px | 47–65px | 56–78px | 65–90px | 0.5× | 21 archetypes |
| Returning damage | Unavailable | Unavailable | Unavailable | 35–45% | 45–55% | 55–65% | 65–75% | 70–80% | 80–90% | 90–100% | 1.25× | 1 archetypes |
| Relay damage | Unavailable | Unavailable | Unavailable | 30–40% | 40–50% | 45–55% | 55–65% | 60–75% | 70–80% | 75–90% | 1.25× | 21 archetypes |
| Bleed chance | Unavailable | Unavailable | Unavailable | 10–15% | 22–29% | 33–43% | 45–58% | 57–72% | 68–86% | 80–100% | 0.75× | 21 archetypes · physical |
| Burn chance | Unavailable | Unavailable | Unavailable | 10–15% | 22–29% | 33–43% | 45–58% | 57–72% | 68–86% | 80–100% | 0.75× | 21 archetypes · fire |
| Cold-stack chance | Unavailable | Unavailable | Unavailable | 10–15% | 22–29% | 33–43% | 45–58% | 57–72% | 68–86% | 80–100% | 0.75× | 21 archetypes · ice |
| Electrify chance | Unavailable | Unavailable | Unavailable | 10–15% | 22–29% | 33–43% | 45–58% | 57–72% | 68–86% | 80–100% | 0.75× | 21 archetypes · lightning |
| Blind chance | Unavailable | Unavailable | Unavailable | 10–15% | 22–29% | 33–43% | 45–58% | 57–72% | 68–86% | 80–100% | 0.75× | 21 archetypes · force |
| Root chance | Unavailable | Unavailable | Unavailable | 10–15% | 22–29% | 33–43% | 45–58% | 57–72% | 68–86% | 80–100% | 1× | 21 archetypes |
Behavior notes
- Multicast
- Only its listed T4, T7, and T10 values are selectable, creating one, two, or three additional instances.
- Ailments and Root
- Damage-type ailments require their matching Heart identity. Root is available to compatible active archetypes regardless of damage type.
- Returning
- Bolt-only. The projectile returns after its outbound path and deals the listed share of original damage.
- Relay
- The first struck target launches one reduced-damage copy toward the nearest unhit target in range.
- Vacuum
- After normal damage and Knockback, surviving targets are pulled toward the archetype's focal point.