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Bestiary entry

Electric Golem

A Highlands construct that hurls a charged crescent at close range, then spins a storm ring; Elite golems sustain a three-pulse overcharge.
AggressiveTrack range 500px

Field identification

Animated field sprite shown in its neutral pose.
Electric Golem animated sprite sheet, shown at its idle frame
Base life39
Base damage6
Base speed60
Collision radius18px

Level scaling

Monster level is clamped between 0 and 99. Health, damage, and XP rise with level; speed increases up to a fixed bonus.
Electric Golem stats at representative levels
LevelLifeSpeedDamageXPTrack range
03960622500px
10156841840500px
25308963566500px
507189697111500px
99208696338197500px

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Elite form

Beginning at monster level 5, this species can spawn as a rare gold-stamped elite with the exclusive Overcharge Tempest attack and a guaranteed level-matched item promoted one rarity tier above its normal roll. Each elite affix independently has a 50% chance to add one ordinary, non-promoted item roll.
Electric Golem elite stats at level 10
LevelLifeSpeedDamageXPTrack range
1042988.224120575px

Behavior and rewards

Electric Golem base behavior and reward summary
TemperMovementFirst spawnSpecial attackDefeat resultXPRadiusTracking
AggressiveGroundLevel 0Storm RingStandard reward burst2218px500px

Standard melee

Electric Golem holds at 50% of its authored melee reach, commits to the visible strike, and can deal at most one hit. Each strike connects only when its target intersects that trail during the corresponding active frames. Moving outside the trails or waiting until their active windows have passed avoids them, while touching the monster still deals 90% of its current outgoing damage.
Electric Golem standard melee timing and reach
ReachApproach rangeActive clip framesWindupActiveRecoveryBase cooldownEarliest repeatSwipe damageBody collision
67px33px (50%)3 of 19 (zero-based)0.17s0.06s0.83s0.25s1.06s1.8× magic0.9× physical

Storm Ring

Spins once inside the authored Highlands lightning ring, resolving one magic impact at the first fully formed frame.
Electric Golem special attack timing and damage
WindupActiveRecoveryCooldownDamageType
0.9s0.6666666666666666s0.55s6.6s1.62×magic

Elite: Overcharge Tempest

Advances at 65% movement speed while repeating the authored storm ring three times, with each fully formed pulse able to strike once.
Electric Golem elite-only special attack timing and damage
WindupActiveRecoveryCooldownDamageTypeRange
1s2s0.55s13.4s0.81×magic130px