Bestiary entry
Electric Golem
A Highlands construct that hurls a charged crescent at close range, then spins a storm ring; Elite golems sustain a three-pulse overcharge.
AggressiveTrack range 500px
Field identification
Animated field sprite shown in its neutral pose.

Base life39
Base damage6
Base speed60
Collision radius18px
Level scaling
Monster level is clamped between 0 and 99. Health, damage, and XP rise with level; speed increases up to a fixed bonus.
| Level | Life | Speed | Damage | XP | Track range |
|---|---|---|---|---|---|
| 0 | 39 | 60 | 6 | 22 | 500px |
| 10 | 156 | 84 | 18 | 40 | 500px |
| 25 | 308 | 96 | 35 | 66 | 500px |
| 50 | 718 | 96 | 97 | 111 | 500px |
| 99 | 2086 | 96 | 338 | 197 | 500px |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Elite form
Beginning at monster level 5, this species can spawn as a rare gold-stamped elite with the exclusive Overcharge Tempest attack and a guaranteed level-matched item promoted one rarity tier above its normal roll. Each elite affix independently has a 50% chance to add one ordinary, non-promoted item roll.
| Level | Life | Speed | Damage | XP | Track range |
|---|---|---|---|---|---|
| 10 | 429 | 88.2 | 24 | 120 | 575px |
Behavior and rewards
| Temper | Movement | First spawn | Special attack | Defeat result | XP | Radius | Tracking |
|---|---|---|---|---|---|---|---|
| Aggressive | Ground | Level 0 | Storm Ring | Standard reward burst | 22 | 18px | 500px |
Standard melee
Electric Golem holds at 50% of its authored melee reach, commits to the visible strike, and can deal at most one hit. Each strike connects only when its target intersects that trail during the corresponding active frames. Moving outside the trails or waiting until their active windows have passed avoids them, while touching the monster still deals 90% of its current outgoing damage.
| Reach | Approach range | Active clip frames | Windup | Active | Recovery | Base cooldown | Earliest repeat | Swipe damage | Body collision |
|---|---|---|---|---|---|---|---|---|---|
| 67px | 33px (50%) | 3 of 19 (zero-based) | 0.17s | 0.06s | 0.83s | 0.25s | 1.06s | 1.8× magic | 0.9× physical |
Storm Ring
Spins once inside the authored Highlands lightning ring, resolving one magic impact at the first fully formed frame.
| Windup | Active | Recovery | Cooldown | Damage | Type |
|---|---|---|---|---|---|
| 0.9s | 0.6666666666666666s | 0.55s | 6.6s | 1.62× | magic |
Elite: Overcharge Tempest
Advances at 65% movement speed while repeating the authored storm ring three times, with each fully formed pulse able to strike once.
| Windup | Active | Recovery | Cooldown | Damage | Type | Range |
|---|---|---|---|---|---|---|
| 1s | 2s | 0.55s | 13.4s | 0.81× | magic | 130px |