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Utility armor

Belt

A belt-slot armor base that combines attributes, resources, defenses, regeneration, movement speed, and pickup radius.
BeltAny weapon build12 compatible stats
Gear slotBelt
BuildAny weapon build
Stat pool12
Affix cap8

Item type details

Generated name
Ok, Neat, Good, Cool, Rad, DopeAF + “Belt”. Example: “Good Belt”.
Equipment role
Utility armor
Affix selection
Stats are drawn without duplicates from the 12-stat pool below, up to the rarity's target and the global 8-affix cap. Only one affix from each named category can roll naturally.
Weapon filtering
This is not a primary-weapon base, so its slot rules decide compatibility. Weapon-family stats in the table indicate which weapon they improve.

Stats found on Belt

Tier 1 and tier 10 are the live endpoint ranges; intermediate tiers interpolate between them using each stat's configured roll step.
Every stat affix compatible with Belt
AffixCategoryTier 1Tier 10Value formatFamily
ConditionCore Attribute1–214–20flatUniversal
QuicknessCore Attribute1–214–20flatUniversal
LifeResource Capacity5–12180–260flatUniversal
Life regenResource Recovery0.1–0.46–10per secondUniversal
Maximum lifeResource Expansion110%Universal
Armor RatingDefense1–310–18flatUniversal
Evasion RatingDefense1–28–14flatUniversal
Armor RatingDefense Reinforcement110%Universal
Movement speedMobility1–325–40%Universal
Pickup radiusLoot Utility4–10120–180pxUniversal
Maximum physical damage reductionDefensive Apex0.21%Universal
Movement Heart rangeHeart Dynamics110%Universal

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Level, rarity, and price rules

Every item base uses the same generation and economy rules; only its gear slot and compatible stat pool differ.
Belt generation and pricing rules
RuleHow it works
Item levelLevel 0–99; tiers 1–3 are available at level 0, and the maximum scales through tier 10 at level 70.
Rarity6 possible rarities; higher ranks roll more affixes, and their chance rises with item level.
Affix tiersTier 1 through tier 10; lower unlocked tiers remain possible.
Affix priceQuality band 1–10 × 10g × affix tier.
Item priceSum of all affix prices. The base, item level, and rarity add no direct multiplier.

Why rarity still matters to value

Rarity does not multiply gold directly, but a higher-rarity Belt usually sells for more because it can carry more independently priced affixes.