Sustain charm
Pendant
A neck-slot charm with attributes, resources, defenses, sustain, critical stats, movement, pickup, and combat modifiers.
NeckAny weapon build40 compatible stats
Gear slotNeck
BuildAny weapon build
Stat pool40
Affix cap8
Item type details
- Generated name
- Ok, Neat, Good, Cool, Rad, DopeAF + “Pendant”. Example: “Good Pendant”.
- Equipment role
- Sustain charm
- Affix selection
- Stats are drawn without duplicates from the 40-stat pool below, up to the rarity's target and the global 8-affix cap. Only one affix from each named category can roll naturally.
- Weapon filtering
- This is not a primary-weapon base, so its slot rules decide compatibility. Weapon-family stats in the table indicate which weapon they improve.
Stats found on Pendant
Tier 1 and tier 10 are the live endpoint ranges; intermediate tiers interpolate between them using each stat's configured roll step.
| Affix | Category | Tier 1 | Tier 10 | Value format | Family |
|---|---|---|---|---|---|
| Power | Core Attribute | 1–2 | 14–20 | flat | Universal |
| Essence | Core Attribute | 1–2 | 14–20 | flat | Universal |
| Life | Resource Capacity | 5–12 | 180–260 | flat | Universal |
| Life regen | Resource Recovery | 0.1–0.4 | 6–10 | per second | Universal |
| Mana | Resource Capacity | 4–10 | 120–180 | flat | Universal |
| Maximum life | Resource Expansion | 1 | 10 | % | Universal |
| Maximum mana | Resource Expansion | 1 | 10 | % | Universal |
| Mana regen | Resource Recovery | 0.1–0.3 | 4–7 | per second | Universal |
| Magic Resistance Rating | Defense | 1–3 | 10–18 | flat | Universal |
| Magic Resistance Rating | Defense Reinforcement | 1 | 10 | % | Universal |
| Critical damage | Critical Strike | 2–6 | 40–70 | % | Universal |
| Magic Penetration Rating | Penetration | 1–2 | 8–14 | flat | Universal |
| Pickup radius | Loot Utility | 4–10 | 120–180 | px | Universal |
| Maximum magical damage reduction | Defensive Apex | 0.2 | 1 | % | Universal |
| Earth Heart effective level | Heart Affinity | 1 | 5 | flat | Universal |
| Fire Heart effective level | Heart Affinity | 1 | 5 | flat | Universal |
| Ice Heart effective level | Heart Affinity | 1 | 5 | flat | Universal |
| Lightning Heart effective level | Heart Affinity | 1 | 5 | flat | Universal |
| Force Heart effective level | Heart Affinity | 1 | 5 | flat | Universal |
| Burst Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Sustained Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Projectile Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Area Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Deployable Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Explosion Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Melee Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Movement Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Displacement Heart effective level | Heart Technique | 1 | 10 | flat | Universal |
| Burst Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Sustained Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Projectile Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Area Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Deployable Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Explosion Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Melee Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Movement Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Displacement Heart damage | Heart Discipline | 1 | 10 | % | Universal |
| Explosion Heart size | Heart Dynamics | 1 | 10 | % | Universal |
| Deployable Heart duration | Heart Dynamics | 1 | 10 | % | Universal |
| Area Heart size | Heart Dynamics | 1 | 10 | % | Universal |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Level, rarity, and price rules
Every item base uses the same generation and economy rules; only its gear slot and compatible stat pool differ.
| Rule | How it works |
|---|---|
| Item level | Level 0–99; tiers 1–3 are available at level 0, and the maximum scales through tier 10 at level 70. |
| Rarity | 6 possible rarities; higher ranks roll more affixes, and their chance rises with item level. |
| Affix tiers | Tier 1 through tier 10; lower unlocked tiers remain possible. |
| Affix price | Quality band 1–10 × 10g × affix tier. |
| Item price | Sum of all affix prices. The base, item level, and rarity add no direct multiplier. |
Why rarity still matters to value
Rarity does not multiply gold directly, but a higher-rarity Pendant usually sells for more because it can carry more independently priced affixes.