Bestiary entry
Prison Assassin
An Old Prison killer that vaults through sampled ground for a landing cleave, then chains three re-aimed vaults when Elite.
AggressiveTrack range 500px
Field identification
Animated field sprite shown in its neutral pose.

Base life28
Base damage5
Base speed100
Collision radius16px
Level scaling
Monster level is clamped between 0 and 99. Health, damage, and XP rise with level; speed increases up to a fixed bonus.
| Level | Life | Speed | Damage | XP | Track range |
|---|---|---|---|---|---|
| 0 | 28 | 100 | 5 | 18 | 500px |
| 10 | 112 | 124 | 14 | 33 | 500px |
| 25 | 222 | 136 | 29 | 55 | 500px |
| 50 | 517 | 136 | 79 | 91 | 500px |
| 99 | 1502 | 136 | 276 | 162 | 500px |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Elite form
Beginning at monster level 5, this species can spawn as a rare gold-stamped elite with the exclusive Vaulting Barrage attack and a guaranteed level-matched item promoted one rarity tier above its normal roll. Each elite affix independently has a 50% chance to add one ordinary, non-promoted item roll.
| Level | Life | Speed | Damage | XP | Track range |
|---|---|---|---|---|---|
| 10 | 308 | 130.2 | 19 | 99 | 575px |
Behavior and rewards
| Temper | Movement | First spawn | Special attack | Defeat result | XP | Radius | Tracking |
|---|---|---|---|---|---|---|---|
| Aggressive | Ground | Level 0 | Vaulting Cleave | Standard reward burst | 18 | 16px | 500px |
Standard melee
Prison Assassin holds at 50% of its authored melee reach, commits to the visible strike, and can deal at most one hit. Each strike connects only when its target intersects that trail during the corresponding active frames. Moving outside the trails or waiting until their active windows have passed avoids them, while touching the monster still deals 90% of its current outgoing damage.
| Reach | Approach range | Active clip frames | Windup | Active | Recovery | Base cooldown | Earliest repeat | Swipe damage | Body collision |
|---|---|---|---|---|---|---|---|---|---|
| 49px | 24px (50%) | 3 of 9 (zero-based) | 0.11s | 0.07s | 0.36s | 0.25s | 0.54s | 1.8× physical | 0.9× physical |
Vaulting Cleave
Vaults to the hero's sampled position and cuts once on landing using only the authored Old Prison attack animation.
| Windup | Active | Recovery | Cooldown | Damage | Type |
|---|---|---|---|---|---|
| 0.55s | 0.28s | 0.43s | 6.4s | 1.98× | physical |
Elite: Vaulting Barrage
Chains three authored landing cleaves, sampling and locking the hero again before each vault.
| Windup | Active | Recovery | Cooldown | Damage | Type | Range |
|---|---|---|---|---|---|---|
| 0.5s | 0.28s | 0.43s | 13.2s | 0.99× | physical | 70-320px |