Mobility armor
Boots
A feet-slot base that pairs the armor survival pool with movement speed and pickup radius.
FeetAny weapon build9 compatible stats
Gear slotFeet
BuildAny weapon build
Stat pool9
Affix cap8
Item type details
- Generated name
- Ok, Neat, Good, Cool, Rad, DopeAF + “Boots”. Example: “Good Boots”.
- Equipment role
- Mobility armor
- Affix selection
- Stats are drawn without duplicates from the 9-stat pool below, up to the rarity's target and the global 8-affix cap. Only one affix from each named category can roll naturally.
- Weapon filtering
- This is not a primary-weapon base, so its slot rules decide compatibility. Weapon-family stats in the table indicate which weapon they improve.
Stats found on Boots
Tier 1 and tier 10 are the live endpoint ranges; intermediate tiers interpolate between them using each stat's configured roll step.
| Affix | Category | Tier 1 | Tier 10 | Value format | Family |
|---|---|---|---|---|---|
| Quickness | Core Attribute | 1–2 | 14–20 | flat | Universal |
| Life | Resource Capacity | 5–12 | 180–260 | flat | Universal |
| Armor Rating | Defense | 1–3 | 10–18 | flat | Universal |
| Evasion Rating | Defense | 1–2 | 8–14 | flat | Universal |
| Evasion Rating | Defense Reinforcement | 1 | 10 | % | Universal |
| Movement speed | Mobility | 1–3 | 25–40 | % | Universal |
| Pickup radius | Loot Utility | 4–10 | 120–180 | px | Universal |
| Maximum evade chance | Defensive Apex | 0.5 | 2.5 | % | Universal |
| Movement Heart range | Heart Dynamics | 1 | 10 | % | Universal |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Level, rarity, and price rules
Every item base uses the same generation and economy rules; only its gear slot and compatible stat pool differ.
| Rule | How it works |
|---|---|
| Item level | Level 0–99; tiers 1–3 are available at level 0, and the maximum scales through tier 10 at level 70. |
| Rarity | 6 possible rarities; higher ranks roll more affixes, and their chance rises with item level. |
| Affix tiers | Tier 1 through tier 10; lower unlocked tiers remain possible. |
| Affix price | Quality band 1–10 × 10g × affix tier. |
| Item price | Sum of all affix prices. The base, item level, and rarity add no direct multiplier. |
Why rarity still matters to value
Rarity does not multiply gold directly, but a higher-rarity Boots usually sells for more because it can carry more independently priced affixes.